PeriDyno 1.2.1
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TextureMeshToTriangleSet.h
Go to the documentation of this file.
1
16#pragma once
17#include "Node.h"
19
21#include "Topology/TriangleSet.h"
22
23namespace dyno
24{
25 template<typename TDataType>
27 {
29 public:
30 typedef typename TDataType::Real Real;
31 typedef typename TDataType::Coord Coord;
32 typedef typename ::dyno::Transform<Real, 3> Transform;
33
36
37 std::string caption() override { return "TextureMeshToTriangleSetModule"; }
38
40
41 DEF_ARRAYLIST_IN(Transform, Transform, DeviceType::GPU, "");
42
44
45 protected:
46 bool apply() override;
47 };
48
49 template<typename TDataType>
51 {
53 public:
54 typedef typename TDataType::Real Real;
55 typedef typename TDataType::Coord Coord;
56
58
59 std::string caption() override { return "TextureMeshToTriangleSet"; }
60
62
64
65 protected:
66 void resetStates() override;
67 void updateStates() override;
68
69 private:
70 };
71}
#define DECLARE_TCLASS(name, T1)
Definition Object.h:87
DEF_ARRAYLIST_IN(Transform, Transform, DeviceType::GPU, "")
std::string caption() override
Return the caption.
DEF_INSTANCE_IN(TextureMesh, TextureMesh, "")
DEF_INSTANCE_OUT(TriangleSet< TDataType >, TriangleSet, "")
::dyno::Transform< Real, 3 > Transform
std::string caption() override
Return the caption.
DEF_INSTANCE_IN(TextureMesh, TextureMesh, "")
DEF_INSTANCE_OUT(TriangleSet< TDataType >, TriangleSet, "")
This is an implementation of AdditiveCCD based on peridyno.
Definition Array.h:25