DEF_ARRAYLIST_IN(Transform, Transform, DeviceType::GPU, "")
 
std::string caption() override
Return the caption.
 
DEF_INSTANCE_IN(TextureMesh, TextureMesh, "")
 
DEF_INSTANCE_OUT(TriangleSet< TDataType >, TriangleSet, "")
 
~TextureMeshToTriangleSet() override
 
::dyno::Transform< Real, 3 > Transform
 
TextureMeshToTriangleSet()
 
std::string caption() override
Return the caption.
 
DEF_INSTANCE_IN(TextureMesh, TextureMesh, "")
 
void updateStates() override
 
DEF_INSTANCE_OUT(TriangleSet< TDataType >, TriangleSet, "")
 
void resetStates() override
 
TextureMeshToTriangleSetNode()