4#include "Topology/TriangleSet.h"
12 template<
typename TDataType>
16 typedef typename TDataType::Real
Real;
17 typedef typename TDataType::Coord
Coord;
DEF_INSTANCE_STATE(TriangleSet< TDataType >, TriangleSet, "")
void resetStates() override
void postUpdateStates() override
virtual bool translate(Coord t)
void loadSurface(std::string filename)
~TriangularSystem() override
DEF_ARRAY_STATE(Coord, Velocity, DeviceType::GPU, "Vertex velocity")
Vertex velocity.
DEF_ARRAY_STATE(Coord, Position, DeviceType::GPU, "Vertex position")
Vertex position.
virtual bool scale(Real s)
This is an implementation of AdditiveCCD based on peridyno.