PeriDyno 1.0.0
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UniformGridRenderer.h
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1#pragma once
3#include "VkProgram.h"
4#include "VkDeviceArray3D.h"
5#include "Topology/UniformGrid.h"
6
7using namespace dyno;
8
9namespace dyno
10{
12 {
13 public:
15
16 ~UniformGridRenderer() override;
17
19
20 protected:
21 bool initializeImpl() override;
22 void updateGraphicsContext() override;
23
24 public:
26
27 private:
29
31 };
32}
33
VkDeviceArray3D< float > * mDensity
DEF_INSTANCE_IN(UniformGrid3D, Topology, "")
void initBoxes(VkDeviceArray< px::Box > &boxex)
VkDeviceArray< px::Box > mBoxes
This is an implementation of AdditiveCCD based on peridyno.
Definition Array.h:25