PeriDyno 1.0.0
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VkApp.h File Reference
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <assert.h>
#include <vector>
#include <array>
#include <numeric>
#include <ctime>
#include <iostream>
#include <chrono>
#include <random>
#include <algorithm>
#include <sys/stat.h>
#include <glm/glm.hpp>
#include <glm/gtc/matrix_transform.hpp>
#include <glm/gtc/matrix_inverse.hpp>
#include <glm/gtc/type_ptr.hpp>
#include <string>
#include "vulkan/vulkan.h"
#include "Keys.h"
#include "VulkanTools.h"
#include "VulkanDebug.h"
#include "VulkanUIOverlay.h"
#include "VulkanSwapChain.h"
#include "VulkanBuffer.h"
#include "VulkanTexture.h"
#include "VulkanInitializers.hpp"
#include "Camera.h"
#include "VkContext.h"
Include dependency graph for VkApp.h:
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Go to the source code of this file.

Classes

class  VkApp
 
struct  VkApp::Settings
 Example settings that can be changed e.g. by command line arguments. More...
 

Namespaces

namespace  dyno
 This is an implementation of AdditiveCCD based on peridyno.
 

Macros

#define GLM_FORCE_RADIANS
 
#define GLM_FORCE_DEPTH_ZERO_TO_ONE
 
#define GLM_ENABLE_EXPERIMENTAL
 

Macro Definition Documentation

◆ GLM_ENABLE_EXPERIMENTAL

#define GLM_ENABLE_EXPERIMENTAL

Definition at line 41 of file VkApp.h.

◆ GLM_FORCE_DEPTH_ZERO_TO_ONE

#define GLM_FORCE_DEPTH_ZERO_TO_ONE

Definition at line 40 of file VkApp.h.

◆ GLM_FORCE_RADIANS

#define GLM_FORCE_RADIANS

Definition at line 39 of file VkApp.h.