PeriDyno 1.0.0
Loading...
Searching...
No Matches
CalculateNorm.h
Go to the documentation of this file.
1
16
17#pragma once
19
20namespace dyno
21{
22 class CalculateNorm : public ComputeModule
23 {
24 DECLARE_CLASS(ColorMapping)
25 public:
27 ~CalculateNorm() override {};
28
29 void compute() override;
30
31 public:
32 DEF_ARRAY_IN(Vec3f, Vec, DeviceType::GPU, "");
33 DEF_ARRAY_OUT(float, Norm, DeviceType::GPU, "");
34 };
35}
#define DECLARE_CLASS(name)
Definition Object.h:65
DEF_ARRAY_IN(Vec3f, Vec, DeviceType::GPU, "")
DEF_ARRAY_OUT(float, Norm, DeviceType::GPU, "")
void compute() override
~CalculateNorm() override
This is an implementation of AdditiveCCD based on peridyno.
Definition Array.h:25
Vector< float, 3 > Vec3f
Definition Vector3D.h:93