PeriDyno 1.0.0
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dyno::RenderParams::Light Struct Reference

#include <RenderParams.h>

Public Attributes

glm::vec3 ambientColor = glm::vec3(0.05f)
 
float ambientScale = 1.f
 
glm::vec3 mainLightColor = glm::vec3(1.f)
 
float mainLightScale = 5.f
 
glm::vec3 mainLightDirection = glm::vec3(0.4f, 0.6f, 0.8f)
 
float mainLightShadow = 1.f
 
glm::vec3 cameraLightColor = glm::vec3(0.1f)
 
float cameraLightScale = 1.f
 

Detailed Description

Definition at line 32 of file RenderParams.h.

Member Data Documentation

◆ ambientColor

glm::vec3 dyno::RenderParams::Light::ambientColor = glm::vec3(0.05f)

Definition at line 35 of file RenderParams.h.

◆ ambientScale

float dyno::RenderParams::Light::ambientScale = 1.f

Definition at line 36 of file RenderParams.h.

◆ cameraLightColor

glm::vec3 dyno::RenderParams::Light::cameraLightColor = glm::vec3(0.1f)

Definition at line 45 of file RenderParams.h.

◆ cameraLightScale

float dyno::RenderParams::Light::cameraLightScale = 1.f

Definition at line 46 of file RenderParams.h.

◆ mainLightColor

glm::vec3 dyno::RenderParams::Light::mainLightColor = glm::vec3(1.f)

Definition at line 39 of file RenderParams.h.

◆ mainLightDirection

glm::vec3 dyno::RenderParams::Light::mainLightDirection = glm::vec3(0.4f, 0.6f, 0.8f)

Definition at line 41 of file RenderParams.h.

◆ mainLightScale

float dyno::RenderParams::Light::mainLightScale = 5.f

Definition at line 40 of file RenderParams.h.

◆ mainLightShadow

float dyno::RenderParams::Light::mainLightShadow = 1.f

Definition at line 42 of file RenderParams.h.


The documentation for this struct was generated from the following file: