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PeriDyno 1.0.0
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#include <RenderParams.h>
Public Attributes | |
glm::vec3 | ambientColor = glm::vec3(0.05f) |
float | ambientScale = 1.f |
glm::vec3 | mainLightColor = glm::vec3(1.f) |
float | mainLightScale = 5.f |
glm::vec3 | mainLightDirection = glm::vec3(0.4f, 0.6f, 0.8f) |
float | mainLightShadow = 1.f |
glm::vec3 | cameraLightColor = glm::vec3(0.1f) |
float | cameraLightScale = 1.f |
Definition at line 32 of file RenderParams.h.
glm::vec3 dyno::RenderParams::Light::ambientColor = glm::vec3(0.05f) |
Definition at line 35 of file RenderParams.h.
float dyno::RenderParams::Light::ambientScale = 1.f |
Definition at line 36 of file RenderParams.h.
glm::vec3 dyno::RenderParams::Light::cameraLightColor = glm::vec3(0.1f) |
Definition at line 45 of file RenderParams.h.
float dyno::RenderParams::Light::cameraLightScale = 1.f |
Definition at line 46 of file RenderParams.h.
glm::vec3 dyno::RenderParams::Light::mainLightColor = glm::vec3(1.f) |
Definition at line 39 of file RenderParams.h.
glm::vec3 dyno::RenderParams::Light::mainLightDirection = glm::vec3(0.4f, 0.6f, 0.8f) |
Definition at line 41 of file RenderParams.h.
float dyno::RenderParams::Light::mainLightScale = 5.f |
Definition at line 40 of file RenderParams.h.
float dyno::RenderParams::Light::mainLightShadow = 1.f |
Definition at line 42 of file RenderParams.h.