#include <Framebuffer.h>
Definition at line 23 of file Framebuffer.h.
◆ bind()
void gl::Framebuffer::bind |
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unsigned int |
target = 0x8CA9 | ) |
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◆ checkStatus()
int gl::Framebuffer::checkStatus |
( |
| ) |
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◆ clearColor()
void gl::Framebuffer::clearColor |
( |
float |
r = 0.f , |
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float |
g = 0.f , |
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float |
b = 0.f , |
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float |
a = 1.f |
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) |
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◆ clearDepth()
void gl::Framebuffer::clearDepth |
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float |
depth = 1.f | ) |
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◆ create()
void gl::Framebuffer::create |
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| ) |
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overridevirtual |
◆ current()
unsigned int gl::Framebuffer::current |
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static |
◆ drawBuffers()
void gl::Framebuffer::drawBuffers |
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int |
count, |
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const unsigned int * |
buffers |
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) |
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◆ release()
void gl::Framebuffer::release |
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overridevirtual |
◆ setTexture2D()
void gl::Framebuffer::setTexture2D |
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unsigned int |
attachment, |
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unsigned int |
tex, |
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int |
level = 0 |
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) |
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◆ unbind()
void gl::Framebuffer::unbind |
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| ) |
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The documentation for this class was generated from the following files: