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PeriDyno 0.8.2
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This is the complete list of members for gl::Mesh, including all inherited members.
| bind() | gl::VertexArray | virtual |
| bindIndexBuffer(Buffer *buffer) | gl::VertexArray | virtual |
| bindVertexBuffer(Buffer *buffer, int index, int size, int type, int stride, int offset, int divisor) | gl::VertexArray | virtual |
| count | gl::Mesh | private |
| create() override | gl::Mesh | virtual |
| draw(int instance=0) | gl::Mesh | virtual |
| ibo | gl::Mesh | private |
| id | gl::Object | |
| isValid() const | gl::Object | inlineprotectedvirtual |
| Object()=default | gl::Object | protected |
| Object(const Object &)=delete | gl::Object | protected |
| operator=(const Object &)=delete | gl::Object | protected |
| Plane(float scale) | gl::Mesh | static |
| release() override | gl::Mesh | virtual |
| ScreenQuad() | gl::Mesh | static |
| Sphere(float radius=1.f, int sectors=16, int stacks=8) | gl::Mesh | static |
| unbind() | gl::VertexArray | virtual |
| vbo | gl::Mesh | private |
| ~Object()=default | gl::Object | protectedvirtual |