#include <Mesh.h>
Definition at line 24 of file Mesh.h.
◆ create()
void gl::Mesh::create |
( |
| ) |
|
|
overridevirtual |
◆ draw()
void gl::Mesh::draw |
( |
int |
instance = 0 | ) |
|
|
virtual |
◆ Plane()
Mesh * gl::Mesh::Plane |
( |
float |
scale | ) |
|
|
static |
◆ release()
void gl::Mesh::release |
( |
| ) |
|
|
overridevirtual |
◆ ScreenQuad()
Mesh * gl::Mesh::ScreenQuad |
( |
| ) |
|
|
static |
◆ Sphere()
Mesh * gl::Mesh::Sphere |
( |
float |
radius = 1.f , |
|
|
int |
sectors = 16 , |
|
|
int |
stacks = 8 |
|
) |
| |
|
static |
◆ count
◆ ibo
◆ vbo
The documentation for this class was generated from the following files:
- E:/Peridyno/peridyno/src/Rendering/Engine/OpenGL/gl/Mesh.h
- E:/Peridyno/peridyno/src/Rendering/Engine/OpenGL/gl/Mesh.cpp