#include <VertexArray.h>
Definition at line 23 of file VertexArray.h.
◆ bind()
void gl::VertexArray::bind |
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virtual |
◆ bindIndexBuffer()
void gl::VertexArray::bindIndexBuffer |
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Buffer * |
buffer | ) |
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virtual |
◆ bindVertexBuffer()
void gl::VertexArray::bindVertexBuffer |
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Buffer * |
buffer, |
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int |
index, |
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int |
size, |
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int |
type, |
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int |
stride, |
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int |
offset, |
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int |
divisor |
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) |
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virtual |
◆ create()
void gl::VertexArray::create |
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overridevirtual |
◆ release()
void gl::VertexArray::release |
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overridevirtual |
◆ unbind()
void gl::VertexArray::unbind |
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virtual |
The documentation for this class was generated from the following files: