#include <Shader.h>
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unsigned int | id = 0xFFFFFFFF |
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Definition at line 27 of file Shader.h.
◆ create()
void gl::Shader::create |
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inlineprotectedvirtual |
◆ createFromFile()
bool gl::Shader::createFromFile |
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unsigned int |
type, |
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const std::string & |
path |
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◆ createFromSource()
bool gl::Shader::createFromSource |
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unsigned int |
type, |
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const std::string & |
src |
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) |
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◆ release()
void gl::Shader::release |
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virtual |
The documentation for this class was generated from the following files:
- E:/Peridyno/peridyno/src/Rendering/Engine/OpenGL/gl/Shader.h
- E:/Peridyno/peridyno/src/Rendering/Engine/OpenGL/gl/Shader.cpp