#include <Shader.h>
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| unsigned int | id = 0xFFFFFFFF | 
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Definition at line 27 of file Shader.h.
 
◆ create()
  
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          | void gl::Shader::create | ( |  | ) |  |  | inlineprotectedvirtual | 
 
 
◆ createFromFile()
      
        
          | bool gl::Shader::createFromFile | ( | unsigned int | type, | 
        
          |  |  | const std::string & | path | 
        
          |  | ) |  |  | 
      
 
 
◆ createFromSource()
      
        
          | bool gl::Shader::createFromSource | ( | unsigned int | type, | 
        
          |  |  | const std::string & | src | 
        
          |  | ) |  |  | 
      
 
 
◆ release()
  
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          | void gl::Shader::release | ( |  | ) |  |  | virtual | 
 
 
The documentation for this class was generated from the following files:
- E:/Peridyno/peridyno/src/Rendering/Engine/OpenGL/gl/Shader.h
- E:/Peridyno/peridyno/src/Rendering/Engine/OpenGL/gl/Shader.cpp