#include <VulkanBuffer.h>
Definition at line 8 of file VulkanBuffer.h.
◆ allocate()
void VulkanBuffer::allocate |
( |
int |
size | ) |
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overridevirtual |
◆ create()
void gl::VulkanBuffer::create |
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int |
target, |
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int |
usage |
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) |
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overridevirtual |
◆ load()
void VulkanBuffer::load |
( |
VkBuffer |
src, |
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int |
size |
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) |
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◆ release()
void gl::VulkanBuffer::release |
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| ) |
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overridevirtual |
◆ buffer
VkBuffer gl::VulkanBuffer::buffer = VK_NULL_HANDLE |
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private |
◆ copyCmd
VkCommandBuffer gl::VulkanBuffer::copyCmd = VK_NULL_HANDLE |
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private |
◆ fd
int gl::VulkanBuffer::fd = -1 |
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private |
◆ memory
VkDeviceMemory gl::VulkanBuffer::memory = VK_NULL_HANDLE |
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private |
◆ memoryObject
unsigned int gl::VulkanBuffer::memoryObject = 0 |
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private |
The documentation for this class was generated from the following files:
- E:/Peridyno/peridyno/src/Rendering/Engine/OpenGL/Backend/Vulkan/VulkanBuffer.h
- E:/Peridyno/peridyno/src/Rendering/Engine/OpenGL/Backend/Vulkan/VulkanBuffer.cpp