#include <Buffer.h>
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virtual void | create () override |
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Definition at line 23 of file Buffer.h.
◆ allocate()
void gl::Buffer::allocate |
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int |
size | ) |
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virtual |
◆ bind()
void gl::Buffer::bind |
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◆ bindBufferBase()
void gl::Buffer::bindBufferBase |
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int |
idx | ) |
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◆ create() [1/2]
void gl::Buffer::create |
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overrideprivatevirtual |
◆ create() [2/2]
void gl::Buffer::create |
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int |
target, |
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int |
usage |
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) |
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virtual |
◆ load()
void gl::Buffer::load |
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void * |
data, |
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int |
size, |
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int |
offset = 0 |
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) |
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virtual |
◆ release()
void gl::Buffer::release |
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overridevirtual |
◆ unbind()
void gl::Buffer::unbind |
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◆ size
int gl::Buffer::size = -1 |
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protected |
◆ target
int gl::Buffer::target = -1 |
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protected |
◆ usage
int gl::Buffer::usage = -1 |
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protected |
The documentation for this class was generated from the following files:
- E:/Peridyno/peridyno/src/Rendering/Engine/OpenGL/gl/Buffer.h
- E:/Peridyno/peridyno/src/Rendering/Engine/OpenGL/gl/Buffer.cpp