PeriDyno 1.0.0
Loading...
Searching...
No Matches
AnimationPipeline.cpp
Go to the documentation of this file.
1#include "AnimationPipeline.h"
2
3#include "Node.h"
4#include "SceneGraph.h"
5
6namespace dyno
7{
12
16
18 {
19 Node* node = this->getParentNode();
20 if (node == nullptr || node->getSceneGraph() == nullptr)
21 return true;
22
24 }
25
26}
Node * getParentNode()
Definition Module.cpp:203
SceneGraph * getSceneGraph()
Definition Node.cpp:108
Pipeline(Node *node)
Definition Pipeline.cpp:15
bool isSimulationInfoPrintable()
Definition SceneGraph.h:62
This is an implementation of AdditiveCCD based on peridyno.
Definition Array.h:25