PeriDyno 1.0.0
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AnimationPipeline.h
Go to the documentation of this file.
1
16#pragma once
17#include "Pipeline.h"
18#include "Platform.h"
19
20namespace dyno
21{
23 {
24 public:
26 virtual ~AnimationPipeline();
27
28 protected:
29 bool printDebugInfo() override;
30 };
31}
Pipeline(Node *node)
Definition Pipeline.cpp:15
This is an implementation of AdditiveCCD based on peridyno.
Definition Array.h:25