18#include "Topology/TriangleSet.h"
35 template<
typename TDataType>
40 typedef typename TDataType::Real
Real;
41 typedef typename TDataType::Coord
Coord;
#define DECLARE_TCLASS(name, T1)
DEF_INSTANCE_IN(TriangleSet< TDataType >, TriangleSet, "")
CArray< Vec3ui > faceList
DEF_VAR(Real, Spacing, 0.05f, "")
~FastSweepingMethod() override
DEF_VAR(uint, Padding, 10, "")
DEF_INSTANCE_OUT(LevelSet< TDataType >, LevelSet, "")
This is an implementation of AdditiveCCD based on peridyno.
Vector< unsigned int, 3 > Vec3ui
Array< T, DeviceType::CPU > CArray
CArray3D< float > CArray3f
CArray3D< unsigned int > CArray3ui
Array3D< T, DeviceType::CPU > CArray3D