31 void bind(
unsigned int target = 0x8CA9);
34 void clearColor(
float r = 0.f,
float g = 0.f,
float b = 0.f,
float a = 1.f);
39 void drawBuffers(
int count,
const unsigned int* buffers);
void setTexture(unsigned int attachment, const Texture *tex, int level=0)
void bind(unsigned int target=0x8CA9)
void drawBuffers(int count, const unsigned int *buffers)
static unsigned int current()
void clearColor(float r=0.f, float g=0.f, float b=0.f, float a=1.f)
void clearDepth(float depth=1.f)
This is an implementation of AdditiveCCD based on peridyno.