#include <Texture.h>
Definition at line 23 of file Texture.h.
◆ Texture()
dyno::Texture::Texture |
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◆ bind() [1/2]
void dyno::Texture::bind |
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virtual |
◆ bind() [2/2]
void dyno::Texture::bind |
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int | slot | ) |
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virtual |
◆ clear()
void dyno::Texture::clear |
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void * | value | ) |
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virtual |
◆ create()
void dyno::Texture::create |
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overridevirtual |
◆ release()
void dyno::Texture::release |
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overridevirtual |
◆ unbind()
void dyno::Texture::unbind |
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virtual |
◆ format
unsigned int dyno::Texture::format |
◆ internalFormat
unsigned int dyno::Texture::internalFormat |
◆ target
unsigned int dyno::Texture::target = 0xFFFFFFFF |
◆ type
unsigned int dyno::Texture::type |
The documentation for this class was generated from the following files:
- D:/Peridyno/peridyno/src/Rendering/Engine/OpenGL/GraphicsObject/Texture.h
- D:/Peridyno/peridyno/src/Rendering/Engine/OpenGL/GraphicsObject/Texture.cpp