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PeriDyno 1.0.0
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#include "GPUBuffer.h"
#include "GraphicsObject.h"
#include "GraphicsObject/GPUTexture.h"
#include "Topology/TextureMesh.h"
#include <glm/glm.hpp>
Go to the source code of this file.
Classes | |
class | dyno::GLMaterial |
class | dyno::GLShape |
class | dyno::GLTextureMesh |
Namespaces | |
namespace | dyno |
This is an implementation of AdditiveCCD based on peridyno. | |