#include <GLTextureMesh.h>
Definition at line 81 of file GLTextureMesh.h.
◆ GLTextureMesh()
dyno::GLTextureMesh::GLTextureMesh |
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◆ ~GLTextureMesh()
dyno::GLTextureMesh::~GLTextureMesh |
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override |
◆ create()
void dyno::GLTextureMesh::create |
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finalvirtual |
◆ load()
void dyno::GLTextureMesh::load |
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const std::shared_ptr< TextureMesh > | mesh | ) |
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◆ materials()
std::vector< std::shared_ptr< GLMaterial > > & dyno::GLTextureMesh::materials |
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inline |
◆ normals()
◆ release()
void dyno::GLTextureMesh::release |
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finalvirtual |
◆ shapes()
std::vector< std::shared_ptr< GLShape > > & dyno::GLTextureMesh::shapes |
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inline |
◆ texCoords()
◆ updateGL()
void dyno::GLTextureMesh::updateGL |
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◆ vertices()
◆ mInitialized
bool dyno::GLTextureMesh::mInitialized = false |
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private |
◆ mMaterials
std::vector<std::shared_ptr<GLMaterial> > dyno::GLTextureMesh::mMaterials |
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private |
◆ mNormal
◆ mShapes
std::vector<std::shared_ptr<GLShape> > dyno::GLTextureMesh::mShapes |
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private |
◆ mTexCoord
◆ mVertices
The documentation for this class was generated from the following files:
- D:/Peridyno/peridyno/src/Rendering/Engine/OpenGL/GraphicsObject/GLTextureMesh.h
- D:/Peridyno/peridyno/src/Rendering/Engine/OpenGL/GraphicsObject/GLTextureMesh.cpp