4#include "Topology/TriangleSet.h" 
    8    template<
typename TDataType>
 
   13        typedef typename TDataType::Real 
Real;
 
   14        typedef typename TDataType::Coord 
Coord;
 
   44        DEF_ENUM(PickingTypeSelection, SurfacePickingType, PickingTypeSelection::Both, 
"");
 
   52        DEF_ENUM(MultiSelectionType, MultiSelectionType, MultiSelectionType::OR, 
"");
 
   56        DEF_VAR(
Real, FloodAngle, 0.5f, 
"The angle limit of flood selection");
 
   58        DEF_VAR(
bool, TogglePicker, 
true, 
"The toggle of surface picker");
 
   60        DEF_VAR(
bool, ToggleMultiSelect, 
false, 
"The toggle of multiple selection");
 
   62        DEF_VAR(
bool, ToggleFlood, 
false, 
"The toggle of flood selection");
 
   64        DEF_VAR(
bool, ToggleVisibleFilter, 
false, 
"The toggle of visible filter");
 
   66        DEF_VAR(
bool, ToggleQuad, 
false, 
"The toggle of quad selection");
 
   68        DEF_VAR(
bool, ToggleIndexOutput, 
true, 
"The toggle of index output");
 
 
#define DECLARE_TCLASS(name, T1)
 
#define IMPLEMENT_TCLASS(name, T1)
 
TopologyModule::Triangle Triangle
 
DEF_VAR(bool, ToggleVisibleFilter, false, "The toggle of visible filter")
 
DArray< int > tempTriIntersectedIndex
 
DEF_INSTANCE_OUT(TriangleSet< TDataType >, OtherTriangleSet, "")
 
DEF_ARRAY_OUT(int, TriangleIndex, DeviceType::GPU, "")
 
void calcIntersectClick()
 
DEF_ENUM(MultiSelectionType, MultiSelectionType, MultiSelectionType::OR, "")
 
void calcSurfaceIntersectClick()
 
DEF_VAR(bool, ToggleFlood, false, "The toggle of flood selection")
 
DECLARE_ENUM(MultiSelectionType, OR=0, XOR=1, C=2)
 
DArray< int > triIntersectedIndex
 
DEF_VAR(bool, ToggleMultiSelect, false, "The toggle of multiple selection")
 
DEF_VAR(bool, TogglePicker, true, "The toggle of surface picker")
 
DEF_VAR(bool, ToggleQuad, false, "The toggle of quad selection")
 
void calcSurfaceIntersectDrag()
 
DEF_INSTANCE_OUT(TriangleSet< TDataType >, SelectedTriangleSet, "")
 
DECLARE_ENUM(PickingTypeSelection, Click=0, Drag=1, Both=2)
 
DEF_INSTANCE_IN(TriangleSet< TDataType >, InitialTriangleSet, "")
 
std::shared_ptr< Camera > camera
 
DEF_VAR(bool, ToggleIndexOutput, true, "The toggle of index output")
 
void onEvent(PMouseEvent event) override
 
TopologyModule::Edge Edge
 
void printInfoDragRelease()
 
DEF_ARRAY_OUT(int, Sur2PointIndex, DeviceType::GPU, "")
 
DEF_VAR(Real, FloodAngle, 0.5f, "The angle limit of flood selection")
 
virtual ~SurfaceInteraction()
 
DEF_ENUM(PickingTypeSelection, SurfacePickingType, PickingTypeSelection::Both, "")
 
VectorND< PointType, 2 > Edge
 
Vector< PointType, 3 > Triangle
 
This is an implementation of AdditiveCCD based on peridyno.
 
Array< T, DeviceType::GPU > DArray