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| FractureModule () |
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| ~FractureModule () override |
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void | applyPlasticity () override |
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| ElastoplasticityModule () |
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| ~ElastoplasticityModule () override |
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| DEF_VAR (Real, Cohesion, 0.0, "Cohesion between particles") |
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| DEF_VAR (Real, FrictionAngle, Real(1.0f/3.0f), "Cohesion between particles") |
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| DEF_VAR (bool, Incompressible, true, "Incompressible or not") |
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| DEF_VAR (bool, RenewNeighborhood, false, "Whether to renew particle neighbors every time step") |
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| DEF_ARRAYLIST_IN (int, NeighborIds, DeviceType::GPU, "Neighboring particles' ids") |
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| LinearElasticitySolver () |
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| ~LinearElasticitySolver () override |
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| DEF_VAR_IN (Real, Horizon, "") |
| Horizon A positive number represents the radius of neighborhood for each point.
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| DEF_VAR_IN (Real, TimeStep, "") |
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| DEF_ARRAY_IN (Coord, X, DeviceType::GPU, "Rest Pos") |
| Reference position.
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| DEF_ARRAY_IN (Coord, Y, DeviceType::GPU, "Particle position") |
| Deformed position.
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| DEF_ARRAY_IN (Coord, Velocity, DeviceType::GPU, "Particle velocity") |
| Particle velocity.
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| DEF_ARRAYLIST_IN (Bond, Bonds, DeviceType::GPU, "Peridynamic bonds") |
| Neighboring bonds.
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| DEF_VAR (Real, Mu, 0.001, "Lame parameters: mu") |
| Lame parameters m_lambda controls the isotropic part while mu controls the deviatoric part.
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| DEF_VAR (Real, Lambda, 0.01, "Lame parameters: lambda") |
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| DEF_VAR (uint, IterationNumber, 30, "Iteration number") |
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| ConstraintModule () |
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| ~ConstraintModule () override |
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std::string | getModuleType () override |
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| Module (std::string name="default") |
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| ~Module (void) override |
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bool | initialize () |
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void | update () |
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void | setName (std::string name) |
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std::string | getName () override |
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virtual void | setParentNode (Node *node) |
| Set the parent node.
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Node * | getParentNode () |
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SceneGraph * | getSceneGraph () |
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bool | isInitialized () |
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bool | attachField (FBase *field, std::string name, std::string desc, bool autoDestroy=true) override |
| Attach a field to Base.
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bool | isInputComplete () |
| Check the completeness of input fields.
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bool | isOutputCompete () |
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| DEF_VAR (bool, ForceUpdate, false, "") |
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void | setUpdateAlways (bool b) |
| Set the update strategy for the module.
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| OBase () |
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| ~OBase () override |
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virtual std::string | caption () |
| Return the caption.
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virtual bool | captionVisible () |
| Whether to hide the caption in the GUI.
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virtual std::string | description () |
| Return a description for the node or module, override this function to support user-defined description.
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bool | addField (FBase *data) |
| Add a field to Base FieldID will be set to the name of Field by default.
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bool | addField (FieldID name, FBase *data) |
| Add a field to Base.
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bool | addFieldAlias (FieldID name, FBase *data) |
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bool | addFieldAlias (FieldID name, FBase *data, FieldMap &fieldAlias) |
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bool | findField (FBase *data) |
| Find a field by its pointer.
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bool | findFieldAlias (const FieldID name) |
| Find a field by its name.
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bool | findFieldAlias (const FieldID name, FieldMap &fieldAlias) |
| Find a field in fieldAlias by its name This function is typically called by other functions.
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bool | removeField (FBase *data) |
| Remove a field by its pointer.
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bool | removeFieldAlias (const FieldID name) |
| Remove a field by its name.
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bool | removeFieldAlias (const FieldID name, FieldMap &fieldAlias) |
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FBase * | getField (const FieldID name) |
| Return a field by its name.
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std::vector< FBase * > & | getAllFields () |
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template<typename T> |
T * | getField (FieldID name) |
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bool | isAllFieldsReady () |
| Check the completeness of all required fields.
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std::vector< FieldID > | getFieldAlias (FBase *data) |
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int | getFieldAliasCount (FBase *data) |
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void | setBlockCoord (float x, float y) |
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float | bx () |
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float | by () |
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bool | findInputField (FBase *field) |
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bool | addInputField (FBase *field) |
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bool | removeInputField (FBase *field) |
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std::vector< FBase * > & | getInputFields () |
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bool | findOutputField (FBase *field) |
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bool | addOutputField (FBase *field) |
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bool | addToOutput (FBase *field) |
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bool | removeOutputField (FBase *field) |
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bool | removeFromOutput (FBase *field) |
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std::vector< FBase * > & | getOutputFields () |
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bool | findParameter (FBase *field) |
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bool | addParameter (FBase *field) |
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bool | removeParameter (FBase *field) |
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std::vector< FBase * > & | getParameters () |
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| Object () |
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virtual | ~Object () |
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ObjectId | objectId () |
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template<typename TDataType>
class dyno::FractureModule< TDataType >
Definition at line 9 of file FractureModule.h.