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| ImColorbar () |
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| ~ImColorbar () override |
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void | setCoord (ImVec2 coord) |
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ImVec2 | getCoord () const |
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| DECLARE_ENUM (ColorTable, Jet=0, Heat=1) |
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| DEF_ENUM (ColorTable, Type, ColorTable::Jet, "") |
| 颜色映射方式
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| DECLARE_ENUM (NumberTypeSelection, Dec=0, Exp=1) |
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| DEF_ENUM (NumberTypeSelection, NumberType, NumberTypeSelection::Dec, "") |
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| DEF_VAR (bool, Isfix, false, "") |
| 是否固定颜色范围为上下限
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| DEF_VAR (Real, Min, Real(0), "") |
| 颜色映射上下限
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| DEF_VAR (Real, Max, Real(1), "") |
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| DEF_VAR (std::string, FieldName, "", "") |
| 颜色条名字
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| DEF_ARRAY_IN (Real, Scalar, DeviceType::GPU, "") |
| 用于生成颜色范围
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| ImWidget () |
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virtual | ~ImWidget () |
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| VisualModule () |
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virtual | ~VisualModule () |
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void | setVisible (bool bVisible) |
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bool | isVisible () |
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std::string | getModuleType () override |
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| Module (std::string name="default") |
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| ~Module (void) override |
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bool | initialize () |
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void | update () |
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void | setName (std::string name) |
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std::string | getName () override |
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virtual void | setParentNode (Node *node) |
| Set the parent node.
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Node * | getParentNode () |
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SceneGraph * | getSceneGraph () |
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bool | isInitialized () |
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bool | attachField (FBase *field, std::string name, std::string desc, bool autoDestroy=true) override |
| Attach a field to Base.
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bool | isInputComplete () |
| Check the completeness of input fields.
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bool | isOutputCompete () |
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bool | connect (ModulePort *nPort) |
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bool | disconnect (ModulePort *nPort) |
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virtual bool | allowImported () |
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virtual bool | allowExported () |
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std::vector< ModulePort * > & | getImportModules () |
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std::vector< ModulePort * > & | getExportModules () |
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| DEF_VAR (bool, ForceUpdate, false, "") |
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void | setUpdateAlways (bool b) |
| Set the update strategy for the module.
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virtual bool | initializeImpl () |
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virtual void | updateImpl () |
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MultipleModulePort< Module > * | importModules () |
| Used to ensure modules can be executed in the correct order.
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| OBase () |
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| ~OBase () override |
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virtual std::string | caption () |
| Return the caption.
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virtual bool | captionVisible () |
| Whether to hide the caption in the GUI.
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virtual std::string | description () |
| Return a description for the node or module, override this function to support user-defined description.
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bool | addField (FBase *data) |
| Add a field to Base FieldID will be set to the name of Field by default.
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bool | addField (FieldID name, FBase *data) |
| Add a field to Base.
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bool | addFieldAlias (FieldID name, FBase *data) |
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bool | addFieldAlias (FieldID name, FBase *data, FieldMap &fieldAlias) |
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bool | findField (FBase *data) |
| Find a field by its pointer.
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bool | findFieldAlias (const FieldID name) |
| Find a field by its name.
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bool | findFieldAlias (const FieldID name, FieldMap &fieldAlias) |
| Find a field in fieldAlias by its name This function is typically called by other functions.
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bool | removeField (FBase *data) |
| Remove a field by its pointer.
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bool | removeFieldAlias (const FieldID name) |
| Remove a field by its name.
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bool | removeFieldAlias (const FieldID name, FieldMap &fieldAlias) |
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FBase * | getField (const FieldID name) |
| Return a field by its name.
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std::vector< FBase * > & | getAllFields () |
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template<typename T> |
T * | getField (FieldID name) |
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bool | isAllFieldsReady () |
| Check the completeness of all required fields.
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std::vector< FieldID > | getFieldAlias (FBase *data) |
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int | getFieldAliasCount (FBase *data) |
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void | setBlockCoord (float x, float y) |
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float | bx () |
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float | by () |
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bool | findInputField (FBase *field) |
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bool | addInputField (FBase *field) |
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bool | removeInputField (FBase *field) |
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std::vector< FBase * > & | getInputFields () |
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bool | findOutputField (FBase *field) |
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bool | addOutputField (FBase *field) |
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bool | addToOutput (FBase *field) |
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bool | removeOutputField (FBase *field) |
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bool | removeFromOutput (FBase *field) |
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std::vector< FBase * > & | getOutputFields () |
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bool | findParameter (FBase *field) |
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bool | addParameter (FBase *field) |
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bool | removeParameter (FBase *field) |
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std::vector< FBase * > & | getParameters () |
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| Object () |
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virtual | ~Object () |
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ObjectId | objectId () |
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Definition at line 23 of file ImColorbar.h.