#include <RenderEngine.h>
Definition at line 56 of file RenderEngine.h.
◆ draw()
◆ initialize()
virtual void dyno::RenderEngine::initialize |
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pure virtual |
◆ name()
virtual std::string dyno::RenderEngine::name |
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const |
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pure virtual |
◆ select()
virtual Selection dyno::RenderEngine::select |
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int | x, |
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int | y, |
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int | w, |
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int | h ) |
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pure virtual |
◆ setDefaultEnvmap()
virtual void dyno::RenderEngine::setDefaultEnvmap |
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inlinevirtual |
◆ setEnvmapScale()
void dyno::RenderEngine::setEnvmapScale |
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float | scale | ) |
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inline |
◆ setEnvStyle()
virtual void dyno::RenderEngine::setEnvStyle |
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EEnvStyle | style | ) |
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inlinevirtual |
◆ setUseEnvmapBackground()
void dyno::RenderEngine::setUseEnvmapBackground |
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bool | flag | ) |
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inline |
◆ terminate()
virtual void dyno::RenderEngine::terminate |
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pure virtual |
◆ bDrawEnvmap
bool dyno::RenderEngine::bDrawEnvmap = false |
◆ bgColor0
glm::vec3 dyno::RenderEngine::bgColor0 = glm::vec3(0.2f) |
◆ bgColor1
glm::vec3 dyno::RenderEngine::bgColor1 = glm::vec3(0.8f) |
◆ enmapScale
float dyno::RenderEngine::enmapScale = 0.0f |
◆ envStyle
int dyno::RenderEngine::envStyle = 0 |
◆ planeColor
glm::vec4 dyno::RenderEngine::planeColor = { 0.3, 0.3, 0.3, 0.5 } |
◆ planeScale
float dyno::RenderEngine::planeScale = 3.f |
◆ rulerColor
glm::vec4 dyno::RenderEngine::rulerColor = { 0.0, 0.0, 0.0, 0.5 } |
◆ rulerScale
float dyno::RenderEngine::rulerScale = 1.f |
◆ showGround
bool dyno::RenderEngine::showGround = true |
◆ showSceneBounds
bool dyno::RenderEngine::showSceneBounds = false |
The documentation for this class was generated from the following file: