DEF_INSTANCE_IN(TextureMesh, TextureMesh, "Input TextureMesh")
void resetStates() override
DEF_VAR(VehicleBind, VehicleConfiguration, VehicleBind(4), "")
DEF_INSTANCE_IN(TriangleSet< TDataType >, TriangleSet, "TriangleSet of the boundary")
~ConfigurableBody() override