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PeriDyno 1.0.0
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#include <vector>
#include <memory>
#include <string>
#include "Vector.h"
#include "Matrix.h"
#include "OBase.h"
Go to the source code of this file.
Classes | |
struct | dyno::Name_Shape |
struct | dyno::VehicleRigidBodyInfo |
The Rigid body information is stored in mVehicleJointInfo. More... | |
struct | dyno::VehicleJointInfo |
The joint information is stored in mVehicleJointInfo. More... | |
class | dyno::VehicleBind |
The VehicleBind class is used to record information about created rigid bodies and joints. Rigid bodies information is stored in mVehicleRigidBodyInfo. Toints information is stored in mVehicleJointInfo. More... | |
Namespaces | |
namespace | dyno |
This is an implementation of AdditiveCCD based on peridyno. | |
Enumerations | |
enum | dyno::ConfigMotionType { dyno::CMT_Static = 0 , dyno::CMT_Kinematic = 1 , dyno::CMT_Dynamic = 2 } |
enum | dyno::ConfigShapeType { dyno::Box = 1 , dyno::Tet = 2 , dyno::Capsule = 4 , dyno::Sphere = 8 , dyno::Tri = 16 , dyno::OtherShape = 0x80000000 } |
enum | dyno::ConfigJointType { dyno::BallAndSocket = 1 , dyno::Slider = 2 , dyno::Hinge = 3 , dyno::Fixed = 4 , dyno::Point = 5 , dyno::OtherJoint = 0x80000000 } |