16 this->varRow()->setRange(1, 500);
17 this->varColumns()->setRange(3, 500);
18 this->varRadius()->setRange(0.001f, 20.0f);
19 this->varHeight()->setRange(0.001f, 20.0f);
20 this->varEndSegment()->setRange(0, 500);
27 this->varLocation()->attach(callback);
28 this->varScale()->attach(callback);
29 this->varRotation()->attach(callback);
31 this->varColumns()->attach(callback);
32 this->varEndSegment()->attach(callback);
33 this->varRow()->attach(callback);
34 this->varRadius()->attach(callback);
35 this->varHeight()->attach(callback);
37 auto tsRender = std::make_shared<GLSurfaceVisualModule>();
38 this->stateTriangleSet()->connect(tsRender->inTriangleSet());
41 auto exES = std::make_shared<ExtractEdgeSetFromPolygonSet<TDataType>>();
42 this->statePolygonSet()->connect(exES->inPolygonSet());
45 auto esRender = std::make_shared<GLWireframeVisualModule>();
46 esRender->varBaseColor()->setValue(
Color(0, 0, 0));
47 exES->outEdgeSet()->connect(esRender->inEdgeSet());
50 this->statePolygonSet()->promoteOuput();
51 this->stateTriangleSet()->promoteOuput();
64 auto center = this->varLocation()->getValue();
65 auto rot = this->varRotation()->getValue();
66 auto scale = this->varScale()->getValue();
68 auto radius = this->varRadius()->getValue();
69 auto row = this->varRow()->getValue();
70 auto columns = this->varColumns()->getValue();
71 auto height = this->varHeight()->getValue();
72 auto end_segment = this->varEndSegment()->getValue();
74 auto triangleSet = this->stateTriangleSet()->getDataPtr();
75 auto polySet = this->statePolygonSet()->getDataPtr();
77 std::vector<Coord> vertices;
78 std::vector<TopologyModule::Triangle> triangle;
84 Real angle =
M_PI / 180 * 360 / columns;
85 Real temp_angle = angle;
88 for (
int k = 0; k <= row; k++)
90 Real tempy = height / row * k;
92 for (
int j = 0; j < columns; j++) {
94 temp_angle = j * angle;
96 Location = {
sin(temp_angle) * radius , tempy ,
cos(temp_angle) * radius };
98 vertices.push_back(Location);
104 int pt_side_len = vertices.size();
106 for (
int i = 1; i < end_segment; i++)
108 float offset = i / (float(end_segment) - i);
110 for (
int p = 0; p < columns; p++)
112 int top_start = pt_side_len - columns + p;
114 Coord toppt = { (vertices[top_start][0] + offset * 0) / (1 + offset), (vertices[top_start][1] + offset * height) / (1 + offset), (vertices[top_start][2] + offset * 0) / (1 + offset) };
116 vertices.push_back(toppt);
121 for (
int i = 1; i < end_segment; i++)
123 float offset = i / (float(end_segment) - i);
125 for (
int p = 0; p < columns; p++)
127 Coord buttompt = { (vertices[p][0] + offset * 0) / (1 + offset), (vertices[p][1] + offset * 0) / (1 + offset), (vertices[p][2] + offset * 0) / (1 + offset) };
129 vertices.push_back(buttompt);
134 vertices.push_back(
Coord(0, 0, 0));
135 uint buttomCenter = vertices.size() - 1;
136 vertices.push_back(
Coord(0, height, 0));
137 uint topCenter = vertices.size() - 1;
140 uint numOfPolygon = columns * row + 2 * columns * end_segment;
144 uint endQuadNum = ((int(end_segment) - 1) * int(columns) < 0 ? 0 : (int(end_segment) - 1) *
int(columns));
146 uint QuadNum = columns * row + 2 * endQuadNum;
147 for (
uint j = 0; j < QuadNum; j++)
153 uint TriangleNum = (int(end_segment) - 1) < 0 ? 0 : columns * 2;
154 for (
uint j = 0; j < TriangleNum; j++)
161 polygonIndices.resize(counter);
166 for (
uint i = 0; i < columns ; i++)
168 for (
uint j = 0; j < row ; j++)
170 auto& index = polygonIndices[incre];
172 uint p1 = i + j * columns;
173 uint p2 = (i + 1) % columns + j * columns;
174 uint p3 = (i + 1) % columns + j * columns + columns;
175 uint p4 = i + j * columns + columns;
190 uint sidePtNum = columns * row;
191 for (
uint i = 0; i < columns; i++)
193 for (
uint j = 0; j < end_segment - 1; j++)
195 auto& index = polygonIndices[incre];
197 uint p1 = i + j * columns + (sidePtNum);
198 uint p2 = (i + 1) % columns + j * columns + (sidePtNum);
199 uint p3 = (i + 1) % columns + j * columns + columns + (sidePtNum);
200 uint p4 = i + j * columns + columns + (sidePtNum);
213 uint sideTopPtNum = incre;
214 for (
uint i = 0; i < columns; i++)
216 for (
uint j = 0; j < end_segment - 1; j++)
218 auto& index = polygonIndices[incre];
220 uint temp = sideTopPtNum;
226 uint p1 = i + j * columns + (temp);
227 uint p2 = (i + 1) % columns + j * columns + (temp);
228 uint p3 = (i + 1) % columns + j * columns + columns + (sideTopPtNum);
229 uint p4 = i + j * columns + columns + (sideTopPtNum);
240 uint buttomPtNum = incre;
243 for (
uint i = 0; i < columns; i++)
245 auto& index = polygonIndices[incre];
246 uint p1 = sideTopPtNum + i;
247 uint p2 = sideTopPtNum + (i + 1) % columns;
258 if (end_segment == 1)
262 for (
uint i = 0; i < columns; i++)
264 auto& index = polygonIndices[incre];
265 uint p1 = buttomPtNum + i;
266 uint p2 = buttomPtNum + (i + 1) % columns;
267 uint p3 = buttomCenter;
286 return center + q.
rotate(v - center);
289 int numpt = vertices.size();
291 for (
int i = 0; i < numpt; i++)
293 vertices[i][1] -= height / 2;
294 vertices[i] = RV(vertices[i] * scale + RV(center));
301 cylinder.
scale = scale;
303 this->outCylinder()->setValue(cylinder);
306 polySet->setPoints(vertices);
307 polySet->setPolygons(polygonIndices);
310 polygonIndices.clear();
312 auto& ts = this->stateTriangleSet()->getData();
313 polySet->turnIntoTriangleSet(ts);