PeriDyno 1.0.0
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FXAA.h
Go to the documentation of this file.
1
16
17#pragma once
18
20#include "GraphicsObject/Mesh.h"
21
22namespace dyno
23{
24 class FXAA
25 {
26 public:
27 FXAA();
28 ~FXAA();
29
30 void apply(int width, int height);
31
32 public:
39
40 private:
41
44 };
45}
float SubpixelContrastThreshold
Definition FXAA.h:36
float HardContrastThreshold
Definition FXAA.h:34
bool UseHighQualityEndpoints
Definition FXAA.h:38
void apply(int width, int height)
Definition FXAA.cpp:36
Program * mShaderProgram
Definition FXAA.h:42
float SubpixelBlendLimit
Definition FXAA.h:35
Mesh * mScreenQuad
Definition FXAA.h:43
float RelativeContrastThreshold
Definition FXAA.h:33
int EndpointSearchIterations
Definition FXAA.h:37
This is an implementation of AdditiveCCD based on peridyno.
Definition Array.h:25