#include <Mesh.h>
Definition at line 24 of file Mesh.h.
◆ create()
void dyno::Mesh::create |
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overridevirtual |
◆ Cube()
Mesh * dyno::Mesh::Cube |
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static |
◆ draw()
void dyno::Mesh::draw |
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int | instance = 0 | ) |
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virtual |
◆ Plane()
Mesh * dyno::Mesh::Plane |
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float | scale | ) |
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static |
◆ release()
void dyno::Mesh::release |
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overridevirtual |
◆ ScreenQuad()
Mesh * dyno::Mesh::ScreenQuad |
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static |
◆ Sphere()
Mesh * dyno::Mesh::Sphere |
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float | radius = 1.f, |
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int | sectors = 16, |
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int | stacks = 8 ) |
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static |
◆ count
◆ ibo
◆ vbo
The documentation for this class was generated from the following files:
- D:/Peridyno/peridyno/src/Rendering/Engine/OpenGL/GraphicsObject/Mesh.h
- D:/Peridyno/peridyno/src/Rendering/Engine/OpenGL/GraphicsObject/Mesh.cpp