PeriDyno 1.0.0
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dyno::FXAA Class Reference

#include <FXAA.h>

Collaboration diagram for dyno::FXAA:

Public Member Functions

 FXAA ()
 
 ~FXAA ()
 
void apply (int width, int height)
 

Public Attributes

float RelativeContrastThreshold
 
float HardContrastThreshold
 
float SubpixelBlendLimit
 
float SubpixelContrastThreshold
 
int EndpointSearchIterations
 
bool UseHighQualityEndpoints
 

Private Attributes

ProgrammShaderProgram
 
MeshmScreenQuad = 0
 

Detailed Description

Definition at line 24 of file FXAA.h.

Constructor & Destructor Documentation

◆ FXAA()

dyno::FXAA::FXAA ( )

Definition at line 10 of file FXAA.cpp.

Here is the call graph for this function:

◆ ~FXAA()

dyno::FXAA::~FXAA ( )

Definition at line 24 of file FXAA.cpp.

Member Function Documentation

◆ apply()

void dyno::FXAA::apply ( int width,
int height )

Definition at line 36 of file FXAA.cpp.

Member Data Documentation

◆ EndpointSearchIterations

int dyno::FXAA::EndpointSearchIterations

Definition at line 37 of file FXAA.h.

◆ HardContrastThreshold

float dyno::FXAA::HardContrastThreshold

Definition at line 34 of file FXAA.h.

◆ mScreenQuad

Mesh* dyno::FXAA::mScreenQuad = 0
private

Definition at line 43 of file FXAA.h.

◆ mShaderProgram

Program* dyno::FXAA::mShaderProgram
private

Definition at line 42 of file FXAA.h.

◆ RelativeContrastThreshold

float dyno::FXAA::RelativeContrastThreshold

Definition at line 33 of file FXAA.h.

◆ SubpixelBlendLimit

float dyno::FXAA::SubpixelBlendLimit

Definition at line 35 of file FXAA.h.

◆ SubpixelContrastThreshold

float dyno::FXAA::SubpixelContrastThreshold

Definition at line 36 of file FXAA.h.

◆ UseHighQualityEndpoints

bool dyno::FXAA::UseHighQualityEndpoints

Definition at line 38 of file FXAA.h.


The documentation for this class was generated from the following files: