#include <FXAA.h>
Definition at line 24 of file FXAA.h.
◆ FXAA()
◆ ~FXAA()
◆ apply()
| void dyno::FXAA::apply |
( |
int | width, |
|
|
int | height ) |
◆ EndpointSearchIterations
| int dyno::FXAA::EndpointSearchIterations |
◆ HardContrastThreshold
| float dyno::FXAA::HardContrastThreshold |
◆ mScreenQuad
| Mesh* dyno::FXAA::mScreenQuad = 0 |
|
private |
◆ mShaderProgram
| Program* dyno::FXAA::mShaderProgram |
|
private |
◆ RelativeContrastThreshold
| float dyno::FXAA::RelativeContrastThreshold |
◆ SubpixelBlendLimit
| float dyno::FXAA::SubpixelBlendLimit |
◆ SubpixelContrastThreshold
| float dyno::FXAA::SubpixelContrastThreshold |
◆ UseHighQualityEndpoints
| bool dyno::FXAA::UseHighQualityEndpoints |
The documentation for this class was generated from the following files:
- D:/Peridyno/peridyno/src/Rendering/Engine/OpenGL/FXAA.h
- D:/Peridyno/peridyno/src/Rendering/Engine/OpenGL/FXAA.cpp