#include <FXAA.h>
Definition at line 24 of file FXAA.h.
◆ FXAA()
◆ ~FXAA()
◆ apply()
void dyno::FXAA::apply |
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int | width, |
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int | height ) |
◆ EndpointSearchIterations
int dyno::FXAA::EndpointSearchIterations |
◆ HardContrastThreshold
float dyno::FXAA::HardContrastThreshold |
◆ mScreenQuad
Mesh* dyno::FXAA::mScreenQuad = 0 |
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private |
◆ mShaderProgram
Program* dyno::FXAA::mShaderProgram |
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private |
◆ RelativeContrastThreshold
float dyno::FXAA::RelativeContrastThreshold |
◆ SubpixelBlendLimit
float dyno::FXAA::SubpixelBlendLimit |
◆ SubpixelContrastThreshold
float dyno::FXAA::SubpixelContrastThreshold |
◆ UseHighQualityEndpoints
bool dyno::FXAA::UseHighQualityEndpoints |
The documentation for this class was generated from the following files:
- D:/Peridyno/peridyno/src/Rendering/Engine/OpenGL/FXAA.h
- D:/Peridyno/peridyno/src/Rendering/Engine/OpenGL/FXAA.cpp