28 virtual void create()
override;
29 virtual void release()
override;
30 virtual void draw(
int instance = 0);
34 static Mesh*
Sphere(
float radius = 1.f,
int sectors = 16,
int stacks = 8);
virtual void release() override
virtual void create() override
static Mesh * Plane(float scale)
virtual void draw(int instance=0)
static Mesh * ScreenQuad()
This is an implementation of AdditiveCCD based on peridyno.