25 this->outInstanceTransform()->assign(this->inInstanceTransform()->constData());
28 this->outInstanceTransform()->getData(),
29 this->inCenter()->getData(),
30 this->inRotationMatrix()->getData(),
31 this->inBindingPair()->constData(),
32 this->inBindingTag()->constData());
void ApplyTransform(DArrayList< Transform3f > &instanceTransform, const DArray< Vec3f > &translate, const DArray< Mat3f > &rotation, const DArray< Pair< uint, uint > > &binding, const DArray< int > &bindingtag)