PeriDyno 1.0.0
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RenderEngine.h File Reference
#include <memory>
#include <string>
#include <vector>
#include <glm/glm.hpp>
#include "RenderParams.h"
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Classes

struct  dyno::Selection
 
struct  dyno::Selection::Item
 
class  dyno::RenderEngine
 

Namespaces

namespace  dyno
 This is an implementation of AdditiveCCD based on peridyno.
 

Enumerations

enum  dyno::EEnvStyle { dyno::Standard = 0 , dyno::Studio = 1 }