RigidBodyInfo(Vector< Real, 3 > p, Quat< Real > q=Quat< Real >(0.0f, 0.0f, 0.0f, 1.0f))
Vector< Real, 3 > offset
An offset from the barycenter to the geometric center.
Vector< Real, 3 > angularVelocity
The angular velocity of the body.
Vector< Real, 3 > position
The barycenter of the body.
CollisionMask collisionMask
Vector< Real, 3 > linearVelocity
The linear velocity of the body's origin in world co-ordinates.
SquareMatrix< Real, 3 > inertia
The inertia of the body.