#define DECLARE_CLASS(name)
DEF_VAR_IN(uint, FrameNumber, "Texture mesh of the vechicle")
~SimpleVechicleDriver() override
DEF_ARRAYLIST_IN(Transform3f, InstanceTransform, DeviceType::GPU, "Instance transforms")
This is an implementation of AdditiveCCD based on peridyno.
Transform< float, 3 > Transform3f