void postUpdateStates() override
 
void preUpdateStates() override
 
~ParticleFluid() override
 
void resetStates() override
 
DEF_NODE_PORTS(ParticleSystem, InitialState, "Initial Fluid Particles")
 
DEF_NODE_PORTS(ParticleEmitter, ParticleEmitter, "Particle Emitters")
 
This class represents the base class for more advanced particle-based nodes.