void postUpdateStates() override
void preUpdateStates() override
~ParticleFluid() override
void resetStates() override
DEF_NODE_PORTS(ParticleSystem, InitialState, "Initial Fluid Particles")
DEF_NODE_PORTS(ParticleEmitter, ParticleEmitter, "Particle Emitters")
This class represents the base class for more advanced particle-based nodes.