#include <Shader.h>
Definition at line 28 of file Shader.h.
◆ create()
void dyno::Shader::create |
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inlineprotectedvirtual |
◆ createFromFile()
bool dyno::Shader::createFromFile |
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unsigned int | type, |
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const std::string & | path ) |
◆ createFromSource()
bool dyno::Shader::createFromSource |
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unsigned int | type, |
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const std::string & | src ) |
◆ createFromSPIRV()
bool dyno::Shader::createFromSPIRV |
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unsigned int | type, |
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const void * | spirv, |
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const size_t | len ) |
◆ release()
void dyno::Shader::release |
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virtual |
The documentation for this class was generated from the following files:
- D:/Peridyno/peridyno/src/Rendering/Engine/OpenGL/GraphicsObject/Shader.h
- D:/Peridyno/peridyno/src/Rendering/Engine/OpenGL/GraphicsObject/Shader.cpp