20#include <Topology/TriangleSet.h>
26 template<
typename TDataType>
31 typedef typename TDataType::Coord
Coord;
#define DECLARE_TCLASS(name, T1)
#define IMPLEMENT_TCLASS(name, T1)
std::string getNodeType() override
~GLInstanceVisualNode() override
std::string caption() override
Return the caption.
void resetStates() override
DEF_INSTANCE_IN(TextureMesh, TextureMesh, "")
DEF_ARRAYLIST_IN(Transform3f, InstanceTransform, DeviceType::GPU, "")
This is an implementation of AdditiveCCD based on peridyno.
Transform< float, 3 > Transform3f