20#include <Topology/TriangleSet.h> 
   26    template<
typename TDataType>
 
   31        typedef typename TDataType::Coord 
Coord;
 
 
#define DECLARE_TCLASS(name, T1)
 
#define IMPLEMENT_TCLASS(name, T1)
 
std::string getNodeType() override
 
~GLInstanceVisualNode() override
 
std::string caption() override
Return the caption.
 
void resetStates() override
 
DEF_INSTANCE_IN(TextureMesh, TextureMesh, "")
 
DEF_ARRAYLIST_IN(Transform3f, InstanceTransform, DeviceType::GPU, "")
 
This is an implementation of AdditiveCCD based on peridyno.
 
Transform< float, 3 > Transform3f