PeriDyno 1.0.0
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dyno::GLInstanceVisualNode< TDataType > Class Template Reference

#include <GLInstanceVisualNode.h>

Inheritance diagram for dyno::GLInstanceVisualNode< TDataType >:
Collaboration diagram for dyno::GLInstanceVisualNode< TDataType >:

Public Types

typedef TDataType::Coord Coord
 
- Public Types inherited from dyno::Node
template<class T>
using SPtr = std::shared_ptr<T>
 
- Public Types inherited from dyno::OBase
typedef std::vector< FBase * > FieldVector
 
typedef std::map< FieldID, FBase * > FieldMap
 

Public Member Functions

 GLInstanceVisualNode ()
 
 ~GLInstanceVisualNode () override
 
std::string caption () override
 Return the caption.
 
std::string getNodeType () override
 
 DEF_INSTANCE_IN (TextureMesh, TextureMesh, "")
 
 DEF_ARRAYLIST_IN (Transform3f, InstanceTransform, DeviceType::GPU, "")
 
- Public Member Functions inherited from dyno::Node
 Node ()
 
 ~Node () override
 
void setName (std::string name)
 
std::string getName () override
 
bool isAutoSync ()
 
bool isAutoHidden ()
 
void setAutoSync (bool con)
 Whether the node can be automatically synchronized when its ancestor is updated.
 
void setAutoHidden (bool con)
 
virtual bool isActive ()
 Check the state of dynamics.
 
virtual void setActive (bool active)
 Set the state of dynamics.
 
virtual bool isVisible ()
 Check the visibility of context.
 
virtual void setVisible (bool visible)
 Set the visibility of context.
 
virtual Real getDt ()
 Simulation timestep.
 
void setDt (Real dt)
 
void setSceneGraph (SceneGraph *scn)
 
SceneGraphgetSceneGraph ()
 
std::vector< NodePort * > & getImportNodes ()
 
std::vector< NodePort * > & getExportNodes ()
 
bool addModule (std::shared_ptr< Module > module)
 Add a module to m_module_list and other special module lists.
 
bool deleteModule (std::shared_ptr< Module > module)
 
template<class TModule>
bool addModule (std::shared_ptr< TModule > tModule)
 Add a speical kind of module.
 
template<class TModule>
bool deleteModule (std::shared_ptr< TModule > tModule)
 
std::list< std::shared_ptr< Module > > & getModuleList ()
 
bool hasModule (std::string name)
 
std::shared_ptr< ModulegetModule (std::string name)
 Get a module by its name.
 
template<class TModule>
std::shared_ptr< TModule > getModule ()
 Get the Module by the module class name.
 
template<class TModule>
std::shared_ptr< TModule > getModule (std::string name)
 
std::shared_ptr< PipelineresetPipeline ()
 
std::shared_ptr< AnimationPipelineanimationPipeline ()
 
std::shared_ptr< GraphicsPipelinegraphicsPipeline ()
 
template<class TModule>
std::shared_ptr< TModule > addModule (std::string name)
 
void update ()
 Called every time interval.
 
void updateGraphicsContext ()
 
void reset ()
 
virtual NBoundingBox boundingBox ()
 
bool connect (NodePort *nPort)
 Depth-first tree traversal.
 
bool disconnect (NodePort *nPort)
 
bool attachField (FBase *field, std::string name, std::string desc, bool autoDestroy=true) override
 Attach a field to Node.
 
std::vector< NodePort * > & getAllNodePorts ()
 
uint sizeOfNodePorts ()
 
uint sizeOfImportNodes () const
 
uint sizeOfExportNodes () const
 
void setForceUpdate (bool b)
 
 DEF_VAR_STATE (Real, ElapsedTime, 0, "Elapsed Time")
 
 DEF_VAR_STATE (Real, TimeStep, Real(0.033), "Time step size")
 
 DEF_VAR_STATE (uint, FrameNumber, 0, "Frame number")
 
- Public Member Functions inherited from dyno::OBase
 OBase ()
 
 ~OBase () override
 
virtual bool captionVisible ()
 Whether to hide the caption in the GUI.
 
virtual std::string description ()
 Return a description for the node or module, override this function to support user-defined description.
 
bool addField (FBase *data)
 Add a field to Base FieldID will be set to the name of Field by default.
 
bool addField (FieldID name, FBase *data)
 Add a field to Base.
 
bool addFieldAlias (FieldID name, FBase *data)
 
bool addFieldAlias (FieldID name, FBase *data, FieldMap &fieldAlias)
 
bool findField (FBase *data)
 Find a field by its pointer.
 
bool findFieldAlias (const FieldID name)
 Find a field by its name.
 
bool findFieldAlias (const FieldID name, FieldMap &fieldAlias)
 Find a field in fieldAlias by its name This function is typically called by other functions.
 
bool removeField (FBase *data)
 Remove a field by its pointer.
 
bool removeFieldAlias (const FieldID name)
 Remove a field by its name.
 
bool removeFieldAlias (const FieldID name, FieldMap &fieldAlias)
 
FBasegetField (const FieldID name)
 Return a field by its name.
 
std::vector< FBase * > & getAllFields ()
 
template<typename T>
TgetField (FieldID name)
 
bool isAllFieldsReady ()
 Check the completeness of all required fields.
 
std::vector< FieldIDgetFieldAlias (FBase *data)
 
int getFieldAliasCount (FBase *data)
 
void setBlockCoord (float x, float y)
 
float bx ()
 
float by ()
 
bool findInputField (FBase *field)
 
bool addInputField (FBase *field)
 
bool removeInputField (FBase *field)
 
std::vector< FBase * > & getInputFields ()
 
bool findOutputField (FBase *field)
 
bool addOutputField (FBase *field)
 
bool addToOutput (FBase *field)
 
bool removeOutputField (FBase *field)
 
bool removeFromOutput (FBase *field)
 
std::vector< FBase * > & getOutputFields ()
 
bool findParameter (FBase *field)
 
bool addParameter (FBase *field)
 
bool removeParameter (FBase *field)
 
std::vector< FBase * > & getParameters ()
 
- Public Member Functions inherited from dyno::Object
 Object ()
 
virtual ~Object ()
 
ObjectId objectId ()
 

Protected Member Functions

void resetStates () override
 
- Protected Member Functions inherited from dyno::Node
bool appendExportNode (NodePort *nodePort)
 
bool removeExportNode (NodePort *nodePort)
 
virtual void preUpdateStates ()
 
virtual void updateStates ()
 
virtual void postUpdateStates ()
 
virtual void updateTopology ()
 
virtual bool validateInputs ()
 
virtual bool requireUpdate ()
 
void tick ()
 notify all state and output fields are updated
 

Additional Inherited Members

- Static Public Member Functions inherited from dyno::Object
static bool registerClass (ClassInfo *ci)
 
static ObjectcreateObject (std::string name)
 
static std::map< std::string, ClassInfo * > * getClassMap ()
 
static ObjectId baseId ()
 Base Id.
 
- Public Attributes inherited from dyno::Node
std::string m_node_name
 
- Protected Attributes inherited from dyno::OBase
std::vector< FBase * > fields_input
 
std::vector< FBase * > fields_output
 
std::vector< FBase * > fields_param
 

Detailed Description

template<typename TDataType>
class dyno::GLInstanceVisualNode< TDataType >

Definition at line 27 of file GLInstanceVisualNode.h.

Member Typedef Documentation

◆ Coord

template<typename TDataType>
typedef TDataType::Coord dyno::GLInstanceVisualNode< TDataType >::Coord

Definition at line 31 of file GLInstanceVisualNode.h.

Constructor & Destructor Documentation

◆ GLInstanceVisualNode()

template<typename TDataType>
dyno::GLInstanceVisualNode< TDataType >::GLInstanceVisualNode ( )

Definition at line 8 of file GLInstanceVisualNode.cpp.

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◆ ~GLInstanceVisualNode()

template<typename TDataType>
dyno::GLInstanceVisualNode< TDataType >::~GLInstanceVisualNode ( )
override

Definition at line 20 of file GLInstanceVisualNode.cpp.

Member Function Documentation

◆ caption()

template<typename TDataType>
std::string dyno::GLInstanceVisualNode< TDataType >::caption ( )
overridevirtual

Return the caption.

Returns
The default value is the class name, override this virtual function to return a user-defined caption name

Reimplemented from dyno::OBase.

Definition at line 26 of file GLInstanceVisualNode.cpp.

◆ DEF_ARRAYLIST_IN()

template<typename TDataType>
dyno::GLInstanceVisualNode< TDataType >::DEF_ARRAYLIST_IN ( Transform3f ,
InstanceTransform ,
DeviceType::GPU ,
""  )

◆ DEF_INSTANCE_IN()

template<typename TDataType>
dyno::GLInstanceVisualNode< TDataType >::DEF_INSTANCE_IN ( TextureMesh ,
TextureMesh ,
""  )

◆ getNodeType()

template<typename TDataType>
std::string dyno::GLInstanceVisualNode< TDataType >::getNodeType ( )
overridevirtual

Reimplemented from dyno::Node.

Definition at line 32 of file GLInstanceVisualNode.cpp.

◆ resetStates()

template<typename TDataType>
void dyno::GLInstanceVisualNode< TDataType >::resetStates ( )
overrideprotectedvirtual

Reimplemented from dyno::Node.

Definition at line 38 of file GLInstanceVisualNode.cpp.

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The documentation for this class was generated from the following files: