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| DECLARE_ENUM (EEdgeMode, LINE=0, CYLINDER=1) |
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| GLWireframeVisualModule () |
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| ~GLWireframeVisualModule () override |
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std::string | caption () override |
| Return the caption.
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| DEF_VAR (float, Radius, 0.003f, "Cylinder radius") |
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| DEF_VAR (float, LineWidth, 1.f, "Line width") |
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| DEF_ENUM (EEdgeMode, RenderMode, EEdgeMode::LINE, "") |
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| GLVisualModule () |
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| ~GLVisualModule () override |
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void | setColor (const Color &color) |
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void | setMetallic (float metallic) |
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void | setRoughness (float roughness) |
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void | setAlpha (float alpha) |
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virtual bool | isTransparent () const |
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void | draw (const RenderParams &rparams) |
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void | release () |
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| DEF_VAR (Color, BaseColor, Color(0.8f, 0.8f, 0.8f), "") |
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| DEF_VAR (Real, Metallic, 0.0f, "") |
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| DEF_VAR (Real, Roughness, 0.5f, "") |
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| DEF_VAR (Real, Alpha, 1.0f, "") |
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| VisualModule () |
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virtual | ~VisualModule () |
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void | setVisible (bool bVisible) |
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bool | isVisible () |
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std::string | getModuleType () override |
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| Module (std::string name="default") |
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| ~Module (void) override |
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bool | initialize () |
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void | update () |
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void | setName (std::string name) |
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std::string | getName () override |
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virtual void | setParentNode (Node *node) |
| Set the parent node.
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Node * | getParentNode () |
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SceneGraph * | getSceneGraph () |
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bool | isInitialized () |
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bool | attachField (FBase *field, std::string name, std::string desc, bool autoDestroy=true) override |
| Attach a field to Base.
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bool | isInputComplete () |
| Check the completeness of input fields.
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bool | isOutputCompete () |
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| DEF_VAR (bool, ForceUpdate, false, "") |
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void | setUpdateAlways (bool b) |
| Set the update strategy for the module.
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| OBase () |
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| ~OBase () override |
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virtual bool | captionVisible () |
| Whether to hide the caption in the GUI.
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virtual std::string | description () |
| Return a description for the node or module, override this function to support user-defined description.
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bool | addField (FBase *data) |
| Add a field to Base FieldID will be set to the name of Field by default.
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bool | addField (FieldID name, FBase *data) |
| Add a field to Base.
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bool | addFieldAlias (FieldID name, FBase *data) |
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bool | addFieldAlias (FieldID name, FBase *data, FieldMap &fieldAlias) |
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bool | findField (FBase *data) |
| Find a field by its pointer.
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bool | findFieldAlias (const FieldID name) |
| Find a field by its name.
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bool | findFieldAlias (const FieldID name, FieldMap &fieldAlias) |
| Find a field in fieldAlias by its name This function is typically called by other functions.
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bool | removeField (FBase *data) |
| Remove a field by its pointer.
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bool | removeFieldAlias (const FieldID name) |
| Remove a field by its name.
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bool | removeFieldAlias (const FieldID name, FieldMap &fieldAlias) |
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FBase * | getField (const FieldID name) |
| Return a field by its name.
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std::vector< FBase * > & | getAllFields () |
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template<typename T> |
T * | getField (FieldID name) |
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bool | isAllFieldsReady () |
| Check the completeness of all required fields.
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std::vector< FieldID > | getFieldAlias (FBase *data) |
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int | getFieldAliasCount (FBase *data) |
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void | setBlockCoord (float x, float y) |
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float | bx () |
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float | by () |
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bool | findInputField (FBase *field) |
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bool | addInputField (FBase *field) |
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bool | removeInputField (FBase *field) |
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std::vector< FBase * > & | getInputFields () |
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bool | findOutputField (FBase *field) |
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bool | addOutputField (FBase *field) |
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bool | addToOutput (FBase *field) |
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bool | removeOutputField (FBase *field) |
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bool | removeFromOutput (FBase *field) |
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std::vector< FBase * > & | getOutputFields () |
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bool | findParameter (FBase *field) |
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bool | addParameter (FBase *field) |
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bool | removeParameter (FBase *field) |
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std::vector< FBase * > & | getParameters () |
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| Object () |
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virtual | ~Object () |
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ObjectId | objectId () |
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Definition at line 28 of file GLWireframeVisualModule.h.