#include <VertexArray.h>
Definition at line 23 of file VertexArray.h.
◆ bind()
void dyno::VertexArray::bind |
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◆ bindIndexBuffer()
void dyno::VertexArray::bindIndexBuffer |
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Buffer * | buffer | ) |
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◆ bindVertexBuffer()
void dyno::VertexArray::bindVertexBuffer |
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Buffer * | buffer, |
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int | index, |
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int | size, |
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int | type, |
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int | stride, |
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int | offset, |
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int | divisor ) |
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◆ create()
void dyno::VertexArray::create |
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overridevirtual |
◆ release()
void dyno::VertexArray::release |
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overridevirtual |
◆ unbind()
void dyno::VertexArray::unbind |
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The documentation for this class was generated from the following files:
- D:/Peridyno/peridyno/src/Rendering/Engine/OpenGL/GraphicsObject/VertexArray.h
- D:/Peridyno/peridyno/src/Rendering/Engine/OpenGL/GraphicsObject/VertexArray.cpp