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PeriDyno 1.0.0
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#include "Vehicle.h"
#include "Module/CarDriver.h"
#include "Mapping/DiscreteElementsToTriangleSet.h"
#include "GLSurfaceVisualModule.h"
#include "GLWireframeVisualModule.h"
#include "GltfFunc.h"
#include "Module/InstanceTransform.h"
#include "Module/GLPhotorealisticInstanceRender.h"
Go to the source code of this file.
Namespaces | |
namespace | dyno |
This is an implementation of AdditiveCCD based on peridyno. | |
Macros | |
#define | FULLBODY |
Functions | |
dyno::DEFINE_CLASS (Jeep) | |
dyno::DEFINE_CLASS (Tank) | |
dyno::DEFINE_CLASS (TrackedTank) | |
dyno::DEFINE_CLASS (UAV) | |
dyno::DEFINE_CLASS (UUV) | |
#define FULLBODY |