PeriDyno 1.0.0
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Vehicle.cpp File Reference
#include "Vehicle.h"
#include "Module/CarDriver.h"
#include "Mapping/DiscreteElementsToTriangleSet.h"
#include "GLSurfaceVisualModule.h"
#include "GLWireframeVisualModule.h"
#include "GltfFunc.h"
#include "Module/InstanceTransform.h"
#include "Module/GLPhotorealisticInstanceRender.h"
Include dependency graph for Vehicle.cpp:

Go to the source code of this file.

Namespaces

namespace  dyno
 This is an implementation of AdditiveCCD based on peridyno.
 

Macros

#define FULLBODY
 

Functions

 dyno::DEFINE_CLASS (Jeep)
 
 dyno::DEFINE_CLASS (Tank)
 
 dyno::DEFINE_CLASS (TrackedTank)
 
 dyno::DEFINE_CLASS (UAV)
 
 dyno::DEFINE_CLASS (UUV)
 

Macro Definition Documentation

◆ FULLBODY

#define FULLBODY