桌、布碰撞模拟

1、案例介绍

案例位置examples/Cuda/CodimensionalPD/CPD_ClothOnTable

功能介绍:案例中展示了 CodimensionalPD 类的的基本使用。

案例说明:该案例主要用于模拟布料。布料在重力作用下,从空中掉落到桌上,并形成褶皱的过程。

2、程序实现

  • 创建场景图、边界以及静态桌子模型:
	std::shared_ptr<SceneGraph> scn = std::make_shared<SceneGraph>();
	scn->setLowerBound(Vec3f(-1.5, 0, -1.5));
	scn->setUpperBound(Vec3f(1.5, 3, 1.5));
	auto object = scn->addNode(std::make_shared<StaticTriangularMesh<DataType3f>>());
	object->varFileName()->setValue(getAssetPath() + "cloth_shell/table/table.obj");
  • 创建CodimensionalPD节点,用于模拟布料:
	auto cloth = scn->addNode(std::make_shared<CodimensionalPD<DataType3f>>(0.3,8000,0.003,7e-4));
	//also try:
	//auto cloth = scn->addNode(std::make_shared<CodimensionalPD<DataType3f>>(0.3, 8000, 0.03,7e-4));
	//auto cloth = scn->addNode(std::make_shared<CodimensionalPD<DataType3f>>(0.3, 8000, 0.3,7e-4));
	//auto cloth = scn->addNode(std::make_shared<CodimensionalPD<DataType3f>>(0.3, 8000, 0.0,7e-4));
	cloth->loadSurface(getAssetPath() + "cloth_shell/mesh40k_1_h90.obj");
	cloth->connect(boundary->importTriangularSystems());

  • 创建渲染节点:
	auto surfaceRendererCloth = std::make_shared<GLSurfaceVisualModule>();
	surfaceRendererCloth->setColor(Color(0.4, 0.4, 1.0));

	auto surfaceRenderer = std::make_shared<GLSurfaceVisualModule>();
	surfaceRenderer->setColor(Color(0.8, 0.8, 0.8));
	surfaceRenderer->varUseVertexNormal()->setValue(true);
	cloth->stateTriangleSet()->connect(surfaceRendererCloth->inTriangleSet());
	object->stateTriangleSet()->connect(surfaceRenderer->inTriangleSet());
	cloth->graphicsPipeline()->pushModule(surfaceRendererCloth);
	object->graphicsPipeline()->pushModule(surfaceRenderer);
	cloth->setVisible(true);
	object->setVisible(true);