案例位置:examples/Cuda/Peridynamics/GL_Cloth
功能介绍:该案例主要用于测试塑性材料仿真功能。案例展示了 ElastoplasticBody 类的的基本使用。塑性材料在发生小应变时,材料性质基本为线弹性,弹性模量为常数;当应力超过屈服应力后,刚度会显著下降。
案例说明:案例中展示了塑性材料从空中掉落,发生塑性变形的运动过程。
接下来介绍案例的实现过程:
std::shared_ptr<SceneGraph> scn = std::make_shared<SceneGraph>();
//Create a elastoplastic object
auto elastoplasticBody = scn->addNode(std::make_shared<ElastoplasticBody<DataType3f>>());
elastoplasticBody->setVisible(false);
elastoplasticBody->loadParticles(Vec3f(-1.1), Vec3f(1.15), 0.1);
elastoplasticBody->scale(0.05);
elastoplasticBody->translate(Vec3f(0.3, 0.2, 0.5));
//Create a surface mesh loader
auto surfaceMeshLoader = scn->addNode(std::make_shared<SurfaceMeshLoader<DataType3f>>());
surfaceMeshLoader->varFileName()->setValue(getAssetPath() + "standard/standard_cube20.obj");
surfaceMeshLoader->varScale()->setValue(Vec3f(0.05f));
surfaceMeshLoader->varLocation()->setValue(Vec3f(0.3, 0.2, 0.5));
//Create a topology mapper
auto topoMapper = scn->addNode(std::make_shared<PointSetToTriangleSet<DataType3f>>());
auto outTop = elastoplasticBody->statePointSet()->promoteOuput();
outTop->connect(topoMapper->inPointSet());
surfaceMeshLoader->outTriangleSet()->connect(topoMapper->inInitialShape());
auto surfaceVisualizer = scn->addNode(std::make_shared<GLSurfaceVisualNode<DataType3f>>());
topoMapper->outShape()->connect(surfaceVisualizer->inTriangleSet());
//Create a elastoplastic object
auto elasticBody = scn->addNode(std::make_shared<ElasticBody<DataType3f>>());
elasticBody->setVisible(false);
elasticBody->loadParticles(Vec3f(-1.1), Vec3f(1.15), 0.1);
elasticBody->scale(0.05);
elasticBody->translate(Vec3f(0.5, 0.2, 0.5));
auto surfaceMeshLoader2 = scn->addNode(std::make_shared<SurfaceMeshLoader<DataType3f>>());
surfaceMeshLoader2->varFileName()->setValue(getAssetPath() + "standard/standard_cube20.obj");
surfaceMeshLoader2->varScale()->setValue(Vec3f(0.05f));
surfaceMeshLoader2->varLocation()->setValue(Vec3f(0.5, 0.2, 0.5));
auto topoMapper2 = scn->addNode(std::make_shared<PointSetToTriangleSet<DataType3f>>());
auto outTop2 = elasticBody->statePointSet()->promoteOuput();
outTop2->connect(topoMapper2->inPointSet());
surfaceMeshLoader2->outTriangleSet()->connect(topoMapper2->inInitialShape());
auto surfaceVisualizer2 = scn->addNode(std::make_shared<GLSurfaceVisualNode<DataType3f>>());
topoMapper2->outShape()->connect(surfaceVisualizer2->inTriangleSet());
auto boundary = scn->addNode(std::make_shared<StaticBoundary<DataType3f>>());
boundary->loadCube(Vec3f(0), Vec3f(1), 0.005, true);
elastoplasticBody->connect(boundary->importParticleSystems());
elasticBody->connect(boundary->importParticleSystems());