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PeriDyno 1.0.0
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#include <GLPhotorealisticRender.h>
Public Member Functions | |
GLPhotorealisticRender () | |
~GLPhotorealisticRender () override | |
virtual std::string | caption () override |
Return the caption. | |
DEF_VAR (uint, MaterialIndex, 0, "") | |
DEF_INSTANCE_IN (TextureMesh, TextureMesh, "") | |
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GLVisualModule () | |
~GLVisualModule () override | |
void | setColor (const Color &color) |
void | setMetallic (float metallic) |
void | setRoughness (float roughness) |
void | setAlpha (float alpha) |
virtual bool | isTransparent () const |
void | draw (const RenderParams &rparams) |
void | release () |
DEF_VAR (Color, BaseColor, Color(0.8f, 0.8f, 0.8f), "") | |
DEF_VAR (Real, Metallic, 0.0f, "") | |
DEF_VAR (Real, Roughness, 0.5f, "") | |
DEF_VAR (Real, Alpha, 1.0f, "") | |
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VisualModule () | |
virtual | ~VisualModule () |
void | setVisible (bool bVisible) |
bool | isVisible () |
std::string | getModuleType () override |
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Module (std::string name="default") | |
~Module (void) override | |
bool | initialize () |
void | update () |
void | setName (std::string name) |
std::string | getName () override |
virtual void | setParentNode (Node *node) |
Set the parent node. | |
Node * | getParentNode () |
SceneGraph * | getSceneGraph () |
bool | isInitialized () |
bool | attachField (FBase *field, std::string name, std::string desc, bool autoDestroy=true) override |
Attach a field to Base. | |
bool | isInputComplete () |
Check the completeness of input fields. | |
bool | isOutputCompete () |
DEF_VAR (bool, ForceUpdate, false, "") | |
void | setUpdateAlways (bool b) |
Set the update strategy for the module. | |
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OBase () | |
~OBase () override | |
virtual bool | captionVisible () |
Whether to hide the caption in the GUI. | |
virtual std::string | description () |
Return a description for the node or module, override this function to support user-defined description. | |
bool | addField (FBase *data) |
Add a field to Base FieldID will be set to the name of Field by default. | |
bool | addField (FieldID name, FBase *data) |
Add a field to Base. | |
bool | addFieldAlias (FieldID name, FBase *data) |
bool | addFieldAlias (FieldID name, FBase *data, FieldMap &fieldAlias) |
bool | findField (FBase *data) |
Find a field by its pointer. | |
bool | findFieldAlias (const FieldID name) |
Find a field by its name. | |
bool | findFieldAlias (const FieldID name, FieldMap &fieldAlias) |
Find a field in fieldAlias by its name This function is typically called by other functions. | |
bool | removeField (FBase *data) |
Remove a field by its pointer. | |
bool | removeFieldAlias (const FieldID name) |
Remove a field by its name. | |
bool | removeFieldAlias (const FieldID name, FieldMap &fieldAlias) |
FBase * | getField (const FieldID name) |
Return a field by its name. | |
std::vector< FBase * > & | getAllFields () |
template<typename T> | |
T * | getField (FieldID name) |
bool | isAllFieldsReady () |
Check the completeness of all required fields. | |
std::vector< FieldID > | getFieldAlias (FBase *data) |
int | getFieldAliasCount (FBase *data) |
void | setBlockCoord (float x, float y) |
float | bx () |
float | by () |
bool | findInputField (FBase *field) |
bool | addInputField (FBase *field) |
bool | removeInputField (FBase *field) |
std::vector< FBase * > & | getInputFields () |
bool | findOutputField (FBase *field) |
bool | addOutputField (FBase *field) |
bool | addToOutput (FBase *field) |
bool | removeOutputField (FBase *field) |
bool | removeFromOutput (FBase *field) |
std::vector< FBase * > & | getOutputFields () |
bool | findParameter (FBase *field) |
bool | addParameter (FBase *field) |
bool | removeParameter (FBase *field) |
std::vector< FBase * > & | getParameters () |
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Object () | |
virtual | ~Object () |
ObjectId | objectId () |
Protected Member Functions | |
virtual void | updateImpl () override |
virtual void | paintGL (const RenderParams &rparams) override |
virtual void | updateGL () override |
virtual bool | initializeGL () override |
virtual void | releaseGL () override |
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virtual void | preprocess () override final |
virtual void | postprocess () override final |
bool | validateInputs () override final |
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virtual bool | initializeImpl () |
virtual bool | validateOutputs () |
virtual bool | requireUpdate () |
virtual void | updateStarted () |
Two functions called at the beginning and end of update() used for debug. | |
virtual void | updateEnded () |
Protected Attributes | |
XBuffer< Vec3f > | mTangent |
XBuffer< Vec3f > | mBitangent |
XBuffer< Transform3f > | mShapeTransform |
Program * | mShaderProgram |
Buffer | mRenderParamsUBlock |
Buffer | mPBRMaterialUBlock |
VertexArray | mVAO |
GLTextureMesh | mTextureMesh |
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std::vector< FBase * > | fields_input |
std::vector< FBase * > | fields_output |
std::vector< FBase * > | fields_param |
Additional Inherited Members | |
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typedef std::vector< FBase * > | FieldVector |
typedef std::map< FieldID, FBase * > | FieldMap |
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static bool | registerClass (ClassInfo *ci) |
static Object * | createObject (std::string name) |
static std::map< std::string, ClassInfo * > * | getClassMap () |
static ObjectId | baseId () |
Base Id. | |
Definition at line 33 of file GLPhotorealisticRender.h.
dyno::GLPhotorealisticRender::GLPhotorealisticRender | ( | ) |
Definition at line 14 of file GLPhotorealisticRender.cpp.
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override |
Definition at line 78 of file GLPhotorealisticRender.cpp.
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overridevirtual |
Return the caption.
Reimplemented from dyno::OBase.
Reimplemented in dyno::GLPhotorealisticInstanceRender.
Definition at line 82 of file GLPhotorealisticRender.cpp.
dyno::GLPhotorealisticRender::DEF_INSTANCE_IN | ( | TextureMesh | , |
TextureMesh | , | ||
"" | ) |
dyno::GLPhotorealisticRender::DEF_VAR | ( | uint | , |
MaterialIndex | , | ||
0 | , | ||
"" | ) |
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overrideprotectedvirtual |
Implements dyno::GLVisualModule.
Reimplemented in dyno::GLPhotorealisticInstanceRender.
Definition at line 87 of file GLPhotorealisticRender.cpp.
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overrideprotectedvirtual |
Implements dyno::GLVisualModule.
Reimplemented in dyno::GLPhotorealisticInstanceRender.
Definition at line 162 of file GLPhotorealisticRender.cpp.
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overrideprotectedvirtual |
Implements dyno::GLVisualModule.
Reimplemented in dyno::GLPhotorealisticInstanceRender.
Definition at line 110 of file GLPhotorealisticRender.cpp.
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overrideprotectedvirtual |
Implements dyno::GLVisualModule.
Reimplemented in dyno::GLPhotorealisticInstanceRender.
Definition at line 128 of file GLPhotorealisticRender.cpp.
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overrideprotectedvirtual |
Reimplemented from dyno::GLVisualModule.
Reimplemented in dyno::GLPhotorealisticInstanceRender.
Definition at line 140 of file GLPhotorealisticRender.cpp.
Definition at line 59 of file GLPhotorealisticRender.h.
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protected |
Definition at line 65 of file GLPhotorealisticRender.h.
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protected |
Definition at line 64 of file GLPhotorealisticRender.h.
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protected |
Definition at line 63 of file GLPhotorealisticRender.h.
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protected |
Definition at line 61 of file GLPhotorealisticRender.h.
Definition at line 58 of file GLPhotorealisticRender.h.
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protected |
Definition at line 69 of file GLPhotorealisticRender.h.
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protected |
Definition at line 67 of file GLPhotorealisticRender.h.