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PeriDyno 1.0.0
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Implementation of a rigid body system containing a variety of rigid bodies with different shapes. More...
#include <RigidBodySystem.h>
Public Types | |
typedef TDataType::Real | Real |
typedef TDataType::Coord | Coord |
typedef TDataType::Matrix | Matrix |
typedef dyno::TSphere3D< Real > | Sphere3D |
typedef dyno::TOrientedBox3D< Real > | Box3D |
typedef dyno::Quat< Real > | TQuat |
typedef dyno::TContactPair< Real > | ContactPair |
typedef ::dyno::BallAndSocketJoint< Real > | BallAndSocketJoint |
typedef ::dyno::SliderJoint< Real > | SliderJoint |
typedef ::dyno::HingeJoint< Real > | HingeJoint |
typedef ::dyno::FixedJoint< Real > | FixedJoint |
typedef ::dyno::PointJoint< Real > | PointJoint |
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template<class T> | |
using | SPtr = std::shared_ptr<T> |
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typedef std::vector< FBase * > | FieldVector |
typedef std::map< FieldID, FBase * > | FieldMap |
Public Member Functions | |
RigidBodySystem () | |
~RigidBodySystem () override | |
std::shared_ptr< PdActor > | addBox (const BoxInfo &box, const RigidBodyInfo &bodyDef, const Real density=Real(100)) |
std::shared_ptr< PdActor > | addSphere (const SphereInfo &sphere, const RigidBodyInfo &bodyDef, const Real density=Real(100)) |
std::shared_ptr< PdActor > | addTet (const TetInfo &tet, const RigidBodyInfo &bodyDef, const Real density=Real(100)) |
std::shared_ptr< PdActor > | addCapsule (const CapsuleInfo &capsule, const RigidBodyInfo &bodyDef, const Real density=Real(100)) |
std::shared_ptr< PdActor > | createRigidBody (const Coord &p, const TQuat &q) |
std::shared_ptr< PdActor > | createRigidBody (const RigidBodyInfo &bodyDef) |
void | bindBox (const std::shared_ptr< PdActor > actor, const BoxInfo &box, const Real density=Real(100)) |
void | bindSphere (const std::shared_ptr< PdActor > actor, const SphereInfo &sphere, const Real density=Real(100)) |
void | bindCapsule (const std::shared_ptr< PdActor > actor, const CapsuleInfo &capsule, const Real density=Real(100)) |
BallAndSocketJoint & | createBallAndSocketJoint (std::shared_ptr< PdActor > actor1, std::shared_ptr< PdActor > actor2) |
SliderJoint & | createSliderJoint (std::shared_ptr< PdActor > actor1, std::shared_ptr< PdActor > actor2) |
HingeJoint & | createHingeJoint (std::shared_ptr< PdActor > actor1, std::shared_ptr< PdActor > actor2) |
FixedJoint & | createFixedJoint (std::shared_ptr< PdActor > actor1, std::shared_ptr< PdActor > actor2) |
FixedJoint & | createUnilateralFixedJoint (std::shared_ptr< PdActor > actor1) |
PointJoint & | createPointJoint (std::shared_ptr< PdActor > actor1) |
Mat3f | pointInertia (Coord v1) |
std::string | getNodeType () override |
DEF_VAR (bool, FrictionEnabled, true, "A toggle to control the friction") | |
DEF_VAR (bool, GravityEnabled, true, "A toggle to control the gravity") | |
DEF_VAR (Real, GravityValue, 9.8, "") | |
DEF_VAR (Real, FrictionCoefficient, 200, "") | |
DEF_VAR (Real, Slop, 0.0001, "") | |
DEF_INSTANCE_STATE (DiscreteElements< TDataType >, Topology, "Topology") | |
DEF_ARRAY_STATE (Real, FrictionCoefficients, DeviceType::GPU, "FrictionCoefficients of rigid bodies") | |
DEF_ARRAY_STATE (Real, Mass, DeviceType::GPU, "Mass of rigid bodies") | |
Rigid Mass. | |
DEF_ARRAY_STATE (Coord, Center, DeviceType::GPU, "Center of rigid bodies") | |
Rigid Position. | |
DEF_ARRAY_STATE (Coord, Velocity, DeviceType::GPU, "Velocity of rigid bodies") | |
Rigid Velocity. | |
DEF_ARRAY_STATE (Coord, AngularVelocity, DeviceType::GPU, "Angular velocity of rigid bodies") | |
Rigid Angular Velocity. | |
DEF_ARRAY_STATE (Matrix, RotationMatrix, DeviceType::GPU, "Rotation matrix of rigid bodies") | |
Rigid Rotation. | |
DEF_ARRAY_STATE (Matrix, Inertia, DeviceType::GPU, "Inertia matrix") | |
DEF_ARRAY_STATE (TQuat, Quaternion, DeviceType::GPU, "Quaternion") | |
DEF_ARRAY_STATE (CollisionMask, CollisionMask, DeviceType::GPU, "Collision mask for each rigid body") | |
DEF_ARRAY_STATE (Attribute, Attribute, DeviceType::GPU, "Rigid body attributes") | |
DEF_ARRAY_STATE (Matrix, InitialInertia, DeviceType::GPU, "Initial inertia matrix") | |
int | getSamplingPointSize () |
DArray2D< Vec3f > | getSamples () |
DArray2D< Vec3f > | getNormals () |
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Node () | |
~Node () override | |
void | setName (std::string name) |
std::string | getName () override |
bool | isAutoSync () |
bool | isAutoHidden () |
void | setAutoSync (bool con) |
Whether the node can be automatically synchronized when its ancestor is updated. | |
void | setAutoHidden (bool con) |
virtual bool | isActive () |
Check the state of dynamics. | |
virtual void | setActive (bool active) |
Set the state of dynamics. | |
virtual bool | isVisible () |
Check the visibility of context. | |
virtual void | setVisible (bool visible) |
Set the visibility of context. | |
virtual Real | getDt () |
Simulation timestep. | |
void | setDt (Real dt) |
void | setSceneGraph (SceneGraph *scn) |
SceneGraph * | getSceneGraph () |
std::vector< NodePort * > & | getImportNodes () |
std::vector< NodePort * > & | getExportNodes () |
bool | addModule (std::shared_ptr< Module > module) |
Add a module to m_module_list and other special module lists. | |
bool | deleteModule (std::shared_ptr< Module > module) |
template<class TModule> | |
bool | addModule (std::shared_ptr< TModule > tModule) |
Add a speical kind of module. | |
template<class TModule> | |
bool | deleteModule (std::shared_ptr< TModule > tModule) |
std::list< std::shared_ptr< Module > > & | getModuleList () |
bool | hasModule (std::string name) |
std::shared_ptr< Module > | getModule (std::string name) |
Get a module by its name. | |
template<class TModule> | |
std::shared_ptr< TModule > | getModule () |
Get the Module by the module class name. | |
template<class TModule> | |
std::shared_ptr< TModule > | getModule (std::string name) |
std::shared_ptr< Pipeline > | resetPipeline () |
std::shared_ptr< AnimationPipeline > | animationPipeline () |
std::shared_ptr< GraphicsPipeline > | graphicsPipeline () |
template<class TModule> | |
std::shared_ptr< TModule > | addModule (std::string name) |
void | update () |
Called every time interval. | |
void | updateGraphicsContext () |
void | reset () |
virtual NBoundingBox | boundingBox () |
bool | connect (NodePort *nPort) |
Depth-first tree traversal. | |
bool | disconnect (NodePort *nPort) |
bool | attachField (FBase *field, std::string name, std::string desc, bool autoDestroy=true) override |
Attach a field to Node. | |
std::vector< NodePort * > & | getAllNodePorts () |
uint | sizeOfNodePorts () |
uint | sizeOfImportNodes () const |
uint | sizeOfExportNodes () const |
void | setForceUpdate (bool b) |
DEF_VAR_STATE (Real, ElapsedTime, 0, "Elapsed Time") | |
DEF_VAR_STATE (Real, TimeStep, Real(0.033), "Time step size") | |
DEF_VAR_STATE (uint, FrameNumber, 0, "Frame number") | |
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OBase () | |
~OBase () override | |
virtual std::string | caption () |
Return the caption. | |
virtual bool | captionVisible () |
Whether to hide the caption in the GUI. | |
virtual std::string | description () |
Return a description for the node or module, override this function to support user-defined description. | |
bool | addField (FBase *data) |
Add a field to Base FieldID will be set to the name of Field by default. | |
bool | addField (FieldID name, FBase *data) |
Add a field to Base. | |
bool | addFieldAlias (FieldID name, FBase *data) |
bool | addFieldAlias (FieldID name, FBase *data, FieldMap &fieldAlias) |
bool | findField (FBase *data) |
Find a field by its pointer. | |
bool | findFieldAlias (const FieldID name) |
Find a field by its name. | |
bool | findFieldAlias (const FieldID name, FieldMap &fieldAlias) |
Find a field in fieldAlias by its name This function is typically called by other functions. | |
bool | removeField (FBase *data) |
Remove a field by its pointer. | |
bool | removeFieldAlias (const FieldID name) |
Remove a field by its name. | |
bool | removeFieldAlias (const FieldID name, FieldMap &fieldAlias) |
FBase * | getField (const FieldID name) |
Return a field by its name. | |
std::vector< FBase * > & | getAllFields () |
template<typename T> | |
T * | getField (FieldID name) |
bool | isAllFieldsReady () |
Check the completeness of all required fields. | |
std::vector< FieldID > | getFieldAlias (FBase *data) |
int | getFieldAliasCount (FBase *data) |
void | setBlockCoord (float x, float y) |
float | bx () |
float | by () |
bool | findInputField (FBase *field) |
bool | addInputField (FBase *field) |
bool | removeInputField (FBase *field) |
std::vector< FBase * > & | getInputFields () |
bool | findOutputField (FBase *field) |
bool | addOutputField (FBase *field) |
bool | addToOutput (FBase *field) |
bool | removeOutputField (FBase *field) |
bool | removeFromOutput (FBase *field) |
std::vector< FBase * > & | getOutputFields () |
bool | findParameter (FBase *field) |
bool | addParameter (FBase *field) |
bool | removeParameter (FBase *field) |
std::vector< FBase * > & | getParameters () |
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Object () | |
virtual | ~Object () |
ObjectId | objectId () |
Public Attributes | |
int | m_numOfSamples |
DArray2D< Vec3f > | m_deviceSamples |
DArray2D< Vec3f > | m_deviceNormals |
std::vector< Vec3f > | samples |
std::vector< Vec3f > | normals |
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std::string | m_node_name |
Protected Member Functions | |
void | resetStates () override |
void | postUpdateStates () override |
void | clearRigidBodySystem () |
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bool | appendExportNode (NodePort *nodePort) |
bool | removeExportNode (NodePort *nodePort) |
virtual void | preUpdateStates () |
virtual void | updateStates () |
virtual void | updateTopology () |
virtual bool | validateInputs () |
virtual bool | requireUpdate () |
void | tick () |
notify all state and output fields are updated | |
Private Member Functions | |
void | setupShape2RigidBodyMapping () |
Private Attributes | |
std::vector< RigidBodyInfo > | mHostRigidBodyStates |
std::vector< SphereInfo > | mHostSpheres |
std::vector< BoxInfo > | mHostBoxes |
std::vector< TetInfo > | mHostTets |
std::vector< CapsuleInfo > | mHostCapsules |
DArray< RigidBodyInfo > | mDeviceRigidBodyStates |
DArray< SphereInfo > | mDeviceSpheres |
DArray< BoxInfo > | mDeviceBoxes |
DArray< TetInfo > | mDeviceTets |
DArray< CapsuleInfo > | mDeviceCapsules |
std::vector< BallAndSocketJoint > | mHostJointsBallAndSocket |
std::vector< SliderJoint > | mHostJointsSlider |
std::vector< HingeJoint > | mHostJointsHinge |
std::vector< FixedJoint > | mHostJointsFixed |
std::vector< PointJoint > | mHostJointsPoint |
std::vector< Pair< uint, uint > > | mHostShape2RigidBodyMapping |
Additional Inherited Members | |
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static bool | registerClass (ClassInfo *ci) |
static Object * | createObject (std::string name) |
static std::map< std::string, ClassInfo * > * | getClassMap () |
static ObjectId | baseId () |
Base Id. | |
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std::vector< FBase * > | fields_input |
std::vector< FBase * > | fields_output |
std::vector< FBase * > | fields_param |
Implementation of a rigid body system containing a variety of rigid bodies with different shapes.
Definition at line 33 of file RigidBodySystem.h.
typedef ::dyno::BallAndSocketJoint<Real> dyno::RigidBodySystem< TDataType >::BallAndSocketJoint |
Definition at line 46 of file RigidBodySystem.h.
typedef dyno::TOrientedBox3D<Real> dyno::RigidBodySystem< TDataType >::Box3D |
Definition at line 41 of file RigidBodySystem.h.
typedef dyno::TContactPair<Real> dyno::RigidBodySystem< TDataType >::ContactPair |
Definition at line 44 of file RigidBodySystem.h.
typedef TDataType::Coord dyno::RigidBodySystem< TDataType >::Coord |
Definition at line 37 of file RigidBodySystem.h.
typedef ::dyno::FixedJoint<Real> dyno::RigidBodySystem< TDataType >::FixedJoint |
Definition at line 49 of file RigidBodySystem.h.
typedef ::dyno::HingeJoint<Real> dyno::RigidBodySystem< TDataType >::HingeJoint |
Definition at line 48 of file RigidBodySystem.h.
typedef TDataType::Matrix dyno::RigidBodySystem< TDataType >::Matrix |
Definition at line 38 of file RigidBodySystem.h.
typedef ::dyno::PointJoint<Real> dyno::RigidBodySystem< TDataType >::PointJoint |
Definition at line 50 of file RigidBodySystem.h.
typedef TDataType::Real dyno::RigidBodySystem< TDataType >::Real |
Definition at line 36 of file RigidBodySystem.h.
typedef ::dyno::SliderJoint<Real> dyno::RigidBodySystem< TDataType >::SliderJoint |
Definition at line 47 of file RigidBodySystem.h.
typedef dyno::TSphere3D<Real> dyno::RigidBodySystem< TDataType >::Sphere3D |
Definition at line 40 of file RigidBodySystem.h.
typedef dyno::Quat<Real> dyno::RigidBodySystem< TDataType >::TQuat |
Definition at line 42 of file RigidBodySystem.h.
dyno::RigidBodySystem< TDataType >::RigidBodySystem | ( | ) |
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std::shared_ptr< PdActor > dyno::RigidBodySystem< TDataType >::addBox | ( | const BoxInfo & | box, |
const RigidBodyInfo & | bodyDef, | ||
const Real | density = Real(100) ) |
std::shared_ptr< PdActor > dyno::RigidBodySystem< TDataType >::addCapsule | ( | const CapsuleInfo & | capsule, |
const RigidBodyInfo & | bodyDef, | ||
const Real | density = Real(100) ) |
std::shared_ptr< PdActor > dyno::RigidBodySystem< TDataType >::addSphere | ( | const SphereInfo & | sphere, |
const RigidBodyInfo & | bodyDef, | ||
const Real | density = Real(100) ) |
std::shared_ptr< PdActor > dyno::RigidBodySystem< TDataType >::addTet | ( | const TetInfo & | tet, |
const RigidBodyInfo & | bodyDef, | ||
const Real | density = Real(100) ) |
void dyno::RigidBodySystem< TDataType >::bindBox | ( | const std::shared_ptr< PdActor > | actor, |
const BoxInfo & | box, | ||
const Real | density = Real(100) ) |
void dyno::RigidBodySystem< TDataType >::bindCapsule | ( | const std::shared_ptr< PdActor > | actor, |
const CapsuleInfo & | capsule, | ||
const Real | density = Real(100) ) |
void dyno::RigidBodySystem< TDataType >::bindSphere | ( | const std::shared_ptr< PdActor > | actor, |
const SphereInfo & | sphere, | ||
const Real | density = Real(100) ) |
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std::shared_ptr< PdActor > dyno::RigidBodySystem< TDataType >::createRigidBody | ( | const Coord & | p, |
const TQuat & | q ) |
std::shared_ptr< PdActor > dyno::RigidBodySystem< TDataType >::createRigidBody | ( | const RigidBodyInfo & | bodyDef | ) |
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Definition at line 137 of file RigidBodySystem.h.
dyno::RigidBodySystem< TDataType >::DEF_ARRAY_STATE | ( | Attribute | , |
Attribute | , | ||
DeviceType::GPU | , | ||
"Rigid body attributes" | ) |
dyno::RigidBodySystem< TDataType >::DEF_ARRAY_STATE | ( | CollisionMask | , |
CollisionMask | , | ||
DeviceType::GPU | , | ||
"Collision mask for each rigid body" | ) |
dyno::RigidBodySystem< TDataType >::DEF_ARRAY_STATE | ( | Coord | , |
AngularVelocity | , | ||
DeviceType::GPU | , | ||
"Angular velocity of rigid bodies" | ) |
Rigid Angular Velocity.
dyno::RigidBodySystem< TDataType >::DEF_ARRAY_STATE | ( | Coord | , |
Center | , | ||
DeviceType::GPU | , | ||
"Center of rigid bodies" | ) |
Rigid Position.
dyno::RigidBodySystem< TDataType >::DEF_ARRAY_STATE | ( | Coord | , |
Velocity | , | ||
DeviceType::GPU | , | ||
"Velocity of rigid bodies" | ) |
Rigid Velocity.
dyno::RigidBodySystem< TDataType >::DEF_ARRAY_STATE | ( | Matrix | , |
Inertia | , | ||
DeviceType::GPU | , | ||
"Inertia matrix" | ) |
dyno::RigidBodySystem< TDataType >::DEF_ARRAY_STATE | ( | Matrix | , |
InitialInertia | , | ||
DeviceType::GPU | , | ||
"Initial inertia matrix" | ) |
dyno::RigidBodySystem< TDataType >::DEF_ARRAY_STATE | ( | Matrix | , |
RotationMatrix | , | ||
DeviceType::GPU | , | ||
"Rotation matrix of rigid bodies" | ) |
Rigid Rotation.
dyno::RigidBodySystem< TDataType >::DEF_ARRAY_STATE | ( | Real | , |
FrictionCoefficients | , | ||
DeviceType::GPU | , | ||
"FrictionCoefficients of rigid bodies" | ) |
dyno::RigidBodySystem< TDataType >::DEF_ARRAY_STATE | ( | Real | , |
Mass | , | ||
DeviceType::GPU | , | ||
"Mass of rigid bodies" | ) |
Rigid Mass.
dyno::RigidBodySystem< TDataType >::DEF_ARRAY_STATE | ( | TQuat | , |
Quaternion | , | ||
DeviceType::GPU | , | ||
"Quaternion" | ) |
dyno::RigidBodySystem< TDataType >::DEF_INSTANCE_STATE | ( | DiscreteElements< TDataType > | , |
Topology | , | ||
"Topology" | ) |
dyno::RigidBodySystem< TDataType >::DEF_VAR | ( | bool | , |
FrictionEnabled | , | ||
true | , | ||
"A toggle to control the friction" | ) |
dyno::RigidBodySystem< TDataType >::DEF_VAR | ( | bool | , |
GravityEnabled | , | ||
true | , | ||
"A toggle to control the gravity" | ) |
dyno::RigidBodySystem< TDataType >::DEF_VAR | ( | Real | , |
FrictionCoefficient | , | ||
200 | , | ||
"" | ) |
dyno::RigidBodySystem< TDataType >::DEF_VAR | ( | Real | , |
GravityValue | , | ||
9. | 8, | ||
"" | ) |
dyno::RigidBodySystem< TDataType >::DEF_VAR | ( | Real | , |
Slop | , | ||
0. | 0001, | ||
"" | ) |
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Reimplemented from dyno::Node.
Definition at line 157 of file RigidBodySystem.h.
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Definition at line 252 of file RigidBodySystem.h.
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Definition at line 251 of file RigidBodySystem.h.
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Definition at line 249 of file RigidBodySystem.h.
Mat3f dyno::RigidBodySystem< TDataType >::pointInertia | ( | Coord | v1 | ) |
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Reimplemented from dyno::Node.
Reimplemented in dyno::Tank< TDataType >, dyno::TrackedTank< TDataType >, dyno::UAV< TDataType >, and dyno::UUV< TDataType >.
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DArray2D<Vec3f> dyno::RigidBodySystem< TDataType >::m_deviceNormals |
Definition at line 244 of file RigidBodySystem.h.
DArray2D<Vec3f> dyno::RigidBodySystem< TDataType >::m_deviceSamples |
Definition at line 243 of file RigidBodySystem.h.
int dyno::RigidBodySystem< TDataType >::m_numOfSamples |
Definition at line 242 of file RigidBodySystem.h.
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Definition at line 229 of file RigidBodySystem.h.
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Definition at line 231 of file RigidBodySystem.h.
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Definition at line 226 of file RigidBodySystem.h.
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Definition at line 228 of file RigidBodySystem.h.
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Definition at line 230 of file RigidBodySystem.h.
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Definition at line 222 of file RigidBodySystem.h.
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Definition at line 224 of file RigidBodySystem.h.
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Definition at line 233 of file RigidBodySystem.h.
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Definition at line 236 of file RigidBodySystem.h.
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Definition at line 235 of file RigidBodySystem.h.
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Definition at line 237 of file RigidBodySystem.h.
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Definition at line 234 of file RigidBodySystem.h.
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Definition at line 219 of file RigidBodySystem.h.
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Definition at line 239 of file RigidBodySystem.h.
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Definition at line 221 of file RigidBodySystem.h.
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Definition at line 223 of file RigidBodySystem.h.
std::vector<Vec3f> dyno::RigidBodySystem< TDataType >::normals |
Definition at line 247 of file RigidBodySystem.h.
std::vector<Vec3f> dyno::RigidBodySystem< TDataType >::samples |
Definition at line 246 of file RigidBodySystem.h.